I'm playing a PBEM game in which my SAM batteries devestated an inbound enemy paradrop - shot down 4 of 8 air transports before they could unload.
So . . . I've been testing a tactic against the AI whereby I buy an extra 4 cheap transports to lead the way before my main force, absorbing all his SAM shots. Most fixed SAM batteries only get 2-4 shots per turn, and if you set the entry to start anywhere over your lines, the percentage of a hit is usually 50% or so, meaning that your 4 empty transports should absorb 8-12 shots (assuming one or two platoons of SAMs), allowing your loaded transports a much easier drop run.
Probably not a new tactic, but new to me . . .
So . . . I've been testing a tactic against the AI whereby I buy an extra 4 cheap transports to lead the way before my main force, absorbing all his SAM shots. Most fixed SAM batteries only get 2-4 shots per turn, and if you set the entry to start anywhere over your lines, the percentage of a hit is usually 50% or so, meaning that your 4 empty transports should absorb 8-12 shots (assuming one or two platoons of SAMs), allowing your loaded transports a much easier drop run.
Probably not a new tactic, but new to me . . .