An American squad berserks and enters a German squad's location, surviving D1F. Two more American squads take advantage of this and move adjacent, ready to advance for a CC kill. Can the German squad voluntarily break with the Berserk unit still in the hex? The Location is in the middle of a large forest so there's no Interdiction, and the rout path does not pass adjacent to any other American units besides the berserk one. I don't see anything in the rules to prevent this, but it seems a little cheesy to me. But I guess this is why the berserk charge rules specify that the enemy unit "is not yet held in Melee" and is thus marked with a CC counter rather than a Melee counter.
Follow-up question: If the answer above is "yes" and the German squad routs away out of LOS, does the berserker return to Good Order? I think so, though it's not obvious how the phrase "if at the end of a charge there is no Known enemy unit in its LOS" applies here, since the Germans *were* in LOS at the end of the charge in the MPh.
Follow-up question: If the answer above is "yes" and the German squad routs away out of LOS, does the berserker return to Good Order? I think so, though it's not obvious how the phrase "if at the end of a charge there is no Known enemy unit in its LOS" applies here, since the Germans *were* in LOS at the end of the charge in the MPh.