A complete list of the links to Philippe's Napoleonic mods

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I've updated the Campaign Austerlitz mod to version 2.3 and uploaded it to my Box account. The link in the first post of this thread will take you to the download. I haven't updated the Dropbox link, but will do so if there's a need.

Besides making a few minor adjustments, this version of the mod harmonizes Campaign Austerlitz with the more recent JTS Napoleonic games. It overwrites the music files with background sounds (so back up your music folder if you prefer music), and it installs and activates the marching and movement sounds from the later games in the series.
 
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I've updated Austerlitz to version 2.4 to correct some graphics errors that never got flushed out of the game or the mod.

All the cavalry should now have horse symbols, and the Austrian and Bavarian army staffs now belong to the appropriate armies.
 
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I've updated Austerlitz to version 2.5 to correct the reversed French flags in the campaign game. I've decided to make this correction wherever I can as I work my way through the other Napoleonic mods.
 
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I've updated the mod for Campaign Jena-Auerstedt to version 2.3.

This version corrects an error in the units bitmap, replaces the ingame music with background sounds, and corrects all the reversed flags in the campaign games.

(The HPS and JTS patches both activate the ingame marching sounds).
 
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I've updated the mod for Campaign Bautzen to version 2.5.

The new version corrects the reversed French flags in the campaign games.

You can download the mod from the link to my Box account in the first post of this thread.
 
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I've updated Campaign Bautzen to version 2.6, download links in the first post of this thread.

The current version restores wooden bridges to the Russo-Swedish War mod.
 
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I've updated the mod for Campaign Leipzig to version 3.4.

The links for downloading are in the first post of this thread.

This version corrects the reversed flags in the campaign game, and adds a couple of desktop icons for the Leipzig campaigns and Dresden campaigns sub-mod.

(For those who don't remember, the Leipzig mod uses autumn terrain colors and the Dresden sub-mod uses summer terrain colors).
 
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I've updated my mod for Campaign 1814 to version 3.4.

The mod can be downloaded from the links in the first post of this thread.

(The update is pretty trivial -- all I've done is added a second desktop icon so that there's one for the battles and one for the campaigns).
 
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After a long vacation from Napoleonic modding, the revamping of the JTS games by WDS has brought me out of hibernation.

I've updated the Box link in my Napoleonic mods list (the first post in this thread) for Campaign Waterloo, but haven't done anything with the Dropbox link yet. The screenshots in this thread are also showing the old graphics, but with so many mods and links to update, fixing the window dressing will have to take a back seat to updating the series.

Here's a quote from the readme file:

quote

This is version 6.0 of my Campaign Waterloo mod.

It should be copied over a clean installation of the latest WDS version of Campaign Waterloo. Previous versions of my mod will interfere with the way this one looks and works, so if you've installed an earlier version of my mod (such as 5.0) while you were waiting for me to come out of hibernation, I'm sorry but you'll have to start over again from scratch.

The mod is intended to be played with the background sounds ON and the music OFF.

The migration of the Napoleonic series from JTS to WDS has required a drastic overhaul of my mods. This will be the first of many revisions of all of my mods, and I'm pleased to note that the WDS versions have solved some of the problems I was having adapting my mods to the Peninsula campaign.

I was pleasantly surprised to discover that the new terrain graphics (both 2D and 3D) are quite acceptable as is. I may consider making a few adjustments for winter, spring, and fall textures down the road, but I see no reason to tinker with the terrain graphics at the moment.

For anyone suffering from nostalgia for the older versions of terrain graphics in my mods, inside the Map folder I've included a folder that preserves a late version of my 2D graphics and the EZjax 3D graphics).

I've also preserved parts of Ed Williams' Sound Pack in the Media folder. Version 5.0 had included the entire Sound Pack (by kind permission), and I look forward to the eventual revival of the Volcano Man site.

The core of my mod is about flags, and they appear in the background in the unitboxes as well as flying over the figures on the 3D map. Mounting specific flags over individual units is fairly labor-intensive, and I was relieved when I found that the High Res Map folder uses the same 3D unit textures and bases as the regular folder. I've put my 3D units and bases in the High Res Map folder so that it won't interfere with my mod, but I have NOT copied it to the traditional map folder (not liking the traditional textures is what drove me to make this mod in the first place).

unquote

The next two mods to be updated will probably be Campaign Eckmuhl and Campaign Wagram because they're fairly similar to Campaign Waterloo. I hope to get these done before Christmas, at which point I'll have a handle on how difficult it will be to convert the more ambitious mods.
 
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The Campaign Eckmuhl mod (version 5.0) has now been updated and adjusted to work with the WDS version of the game. The existing Box link (not the Dropbox link) in the first post of this thread will get you to the right place.

The mod needs to be installed over a CLEAN version of Campaign Waterloo. If it is installed over earlier versions of my mod, it won't do what it's supposed to do.

I had originally planned to release the Eckmuhl and Wagram updates at the same time, but after finishing the Wagram update I discovered that the base game hasn't been transformed into a WDS version to the same extent. So I'm not posting it for the moment, or at least until WDS comes out with a complete WDS overhaul of Campaign Wagram.

The Campaign Eckmuhl mod works in pretty much the same way as the the Campaign Waterloo mod. Here's a quote from the new readme file:

quote

Version 5.0 of the Campaign Eckmuhl mod.

It should be copied over a clean installation of the latest WDS version of Campaign Eckmuhl. Previous versions of my mod will interfere with the way this one looks and works, so if you've installed an earlier version of my mod (such as 4.3) while you were waiting for me to come out of hibernation, I'm sorry but you'll have to start over again from scratch.

The mod is intended to be played with the background sounds ON and the music OFF.

The migration of the Napoleonic series from JTS to WDS has required a drastic overhaul of my mods. This will be the first of many revisions of all of my mods, and I'm pleased to note that the WDS versions have solved some of the problems I was having adapting my mods to the Peninsula campaign.

I was pleasantly surprised to discover that the new terrain graphics (both 2D and 3D) are quite acceptable as is. I may consider making a few adjustments for winter, spring, and fall textures down the road, but I see no reason to tinker with the terrain graphics at the moment.

For anyone suffering from nostalgia for the older versions of terrain graphics in my mods, inside the Map folder I've included a folder that preserves a late version of my 2D graphics and the EZjax 3D graphics).

I've also preserved parts of Ed Williams' Sound Pack in the Media folder. Version 4.3 had included the entire Sound Pack (by kind permission), and I look forward to the eventual revival of the Volcano Man site.

The core of my mod is about flags, and they appear in the background in the unitboxes as well as flying over the figures on the 3D map. Mounting specific flags over individual units is fairly labor-intensive, and I was relieved when I found that the High Res Map folder uses the same 3D unit textures and bases as the regular folder. I've put my 3D units and bases in the High Res Map folder so that it won't interfere with my mod, but I have NOT copied it to the traditional map folder (not liking the traditional textures is what drove me to make this mod in the first place).

unquote
 
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The Waterloo mod has been updated to 6.2 and the Eckmuhl mod has been updated to 5.1 to correct a minor but highly visible and annoying error in the 2D magnified symbols file.

The Box links (but not the Dropbox links) in the first post of this thread will take you to the corrected version.
 

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The Waterloo mod has been updated to 6.2 and the Eckmuhl mod has been updated to 5.1 to correct a minor but highly visible and annoying error in the 2D magnified symbols file.

The Box links (but not the Dropbox links) in the first post of this thread will take you to the corrected version.
Hi Philippe, delighted to read that you're still active. I'll be downloading the lot. Many thanks.

Have you had any luck with the 3D figure/base alignment problems in the later releases?
 
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I've been working on other things for the last couple of years so I'm not sure I remember exactly what you're referring to. The bases are redone and repositioned in all of the mods. I don't recall moving many of the units very much, but it would have to be done one pixel at a time on a case by case basis. Messing around with this kind of thing is tricky and pretty labor-intensive, and right now I'm more focused on trying to get the mods harmonized with the WDS standard and finish the last few that few that need doing. Among other things that's going to involved crawling around on my hands and knees and rewiring my old Windows 7 computer, because I've discovered a lot of the files that I need never got transferred to my Windows 10 computer.
 
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Please note that as of this moment the only mods that have been harmonized with WDS are the mods for Waterloo and Eckmuhl. I might get one more out between Christmas and New Year, but the work will start in earnest in January.
 
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My next re-release was delayed because I kept finding annoying little glitches in the 2D and 3D symbols files that kept creeping back into the mod when I wasn't looking.

I have now updated and harmonized three of the Napoleonic mods with the WDS version. These are the Waterloo mod version 6.3, the Eckmuhl mod version 5.4, and the Marengo mod version 2.0.

As a reminder, I'm going to spend any modding energy I still have on updating the mod and finishing the series before I do anything about the screenshots, so the screenshots in the first post show what the game looked like before the WDS version.

The Marengo mod is only version 2.0 because there is still some tinkering to be done. The current cover music is something of a placeholder, and will probably be replaced by a clip from Mendelssohn's Italian Symphony if I ever get around to moving my sound-editing software from my old Windows 7 computer. For those who care about such things, I've included a units_alt file that has a background flag for the 14th Legere in the Info folder. The Marengo mod spurred me to roll out a new set of self-explanatory symbols for supply wagons that have been retro-fitted to the Waterloo and Eckmuhl mods. The magnified 2D symbol for naval units is new; the 3D symbols existed in the older mod and are derived from the old Talonsoft Age of Sail game via my mod for the war between Russian and Sweden over Finland in 1809.

As always, the Box links to these three mods (Waterloo 6.3, Eckmuhl 5.4, and Marengo 2.0) can be found in the first post of this thread. I haven't decided what to do about the Dropbox links, but for the moment they aren't needed.

Once again, make sure that you install the Marengo mod over a clean un-odded copy of the WDS version of Marengo. The mod is designed to be played with the Background sound on, and the music off.
 
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