After a long vacation from Napoleonic modding, the revamping of the JTS games by WDS has brought me out of hibernation.
I've updated the Box link in my Napoleonic mods list (the first post in this thread) for Campaign Waterloo, but haven't done anything with the Dropbox link yet. The screenshots in this thread are also showing the old graphics, but with so many mods and links to update, fixing the window dressing will have to take a back seat to updating the series.
Here's a quote from the readme file:
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This is version 6.0 of my Campaign Waterloo mod.
It should be copied over a clean installation of the latest WDS version of Campaign Waterloo. Previous versions of my mod will interfere with the way this one looks and works, so if you've installed an earlier version of my mod (such as 5.0) while you were waiting for me to come out of hibernation, I'm sorry but you'll have to start over again from scratch.
The mod is intended to be played with the background sounds ON and the music OFF.
The migration of the Napoleonic series from JTS to WDS has required a drastic overhaul of my mods. This will be the first of many revisions of all of my mods, and I'm pleased to note that the WDS versions have solved some of the problems I was having adapting my mods to the Peninsula campaign.
I was pleasantly surprised to discover that the new terrain graphics (both 2D and 3D) are quite acceptable as is. I may consider making a few adjustments for winter, spring, and fall textures down the road, but I see no reason to tinker with the terrain graphics at the moment.
For anyone suffering from nostalgia for the older versions of terrain graphics in my mods, inside the Map folder I've included a folder that preserves a late version of my 2D graphics and the EZjax 3D graphics).
I've also preserved parts of Ed Williams' Sound Pack in the Media folder. Version 5.0 had included the entire Sound Pack (by kind permission), and I look forward to the eventual revival of the Volcano Man site.
The core of my mod is about flags, and they appear in the background in the unitboxes as well as flying over the figures on the 3D map. Mounting specific flags over individual units is fairly labor-intensive, and I was relieved when I found that the High Res Map folder uses the same 3D unit textures and bases as the regular folder. I've put my 3D units and bases in the High Res Map folder so that it won't interfere with my mod, but I have NOT copied it to the traditional map folder (not liking the traditional textures is what drove me to make this mod in the first place).
unquote
The next two mods to be updated will probably be Campaign Eckmuhl and Campaign Wagram because they're fairly similar to Campaign Waterloo. I hope to get these done before Christmas, at which point I'll have a handle on how difficult it will be to convert the more ambitious mods.