Kind of have a unusual non game play question dealing with 3D graphics in particular the way Mansions or Single buildings are rendered on the 3D Map. What I am seeing on the 3D map is Single buildings (Mansions) from the 3DFeatures tile sheet, don’t fall squarely in the Hex that they are drawn in, they seem to randomly drop around the hex, but the Town graphics from the same tile sheet do render squarely within the Hex. I don’t See this happen in the Nap Games and my question is this correct in the civil game.
The following picture may help explain my question better. On the 3DFeatures tile sheet I replaced the pictures of buildings with Colored hex’s. So in the picture the white hex’s you see are Mansions being drawn and the blue and red hex’s are towns. As you can see all the town graphics are drawn squarely in the Hex but Mansions are all around the hex and in this sample even on top of town hex‘s. Why does this differ from the Nap games.
The following picture may help explain my question better. On the 3DFeatures tile sheet I replaced the pictures of buildings with Colored hex’s. So in the picture the white hex’s you see are Mansions being drawn and the blue and red hex’s are towns. As you can see all the town graphics are drawn squarely in the Hex but Mansions are all around the hex and in this sample even on top of town hex‘s. Why does this differ from the Nap games.