George Kelln
Elder Member
P2 – Capture Hill 35 playtest v. Ernie Cameron: Kraut 81mm Mortar smashes Yank firebase.
Turn 1 the Americans move on to the map spread out and close with east-west road while a 7-0 FOO and 2x HS toting 60mm Mortars climb the hill located in NE corner. Once there, they get set up behind the bocage and start conducting some spec-fire on the level 1 orchards on Hill 192. Germans held their fire during MPh. On the left side, the Americans (9-1, 2x 6-6-6) let loose on a Concealed 7-0, 4-4-7 in the woods in FF4, Pinning the 7-0 and breaking & ELRing the 4-4-7.
Turn 2, the Americans cross the road and come in contact with the Germans on the right side (9-1, 4-4-7) and the left side (4-4-7) both behind the bocage (Americans find the first minefield on the road). Ineffective shots fired by the German infantry; but it is more than made up for by an 81mm Mortar located in an orchard on Hill 192. It opens fire and in the next 3 fire phases wipes out the American fire base on the level 1 hill in the NE corner (KIA 7-0, 2-3-6) and breaking 2-3-6 which later was eliminated when it returned to attempt to claim the radio. The Germans skulked back leaving very little for the Americans to fire at. An American HS moves up the gully road, finding the second German minefield at the end of it and another HS finds a third minefield on the left side in an orchard.
Turn 3, the Americans continue to press the attack on the left, closing with the 7-0 and the now Berserk 4-3-6 (HoB in RPh); in the middle a 2cm Flak 38 catches an American HS moving on the road and breaks it (the broke HS subsequently routed into the fourth German minefield in the woods); and on the right side, Americans manoeuvre attempting to lay smoke grenades to cover the recovery of the radio and mortars on the hill – the attempts fail. The second German 81mm located in a grain field opened fire catching an American Squad moving along the woodline and scored an ineffective hit; losing ROF and concealment in the process. In the AFPh, the Americans fire at the mortar crew and break it and fire at the 9-1 and 4-4-7, causing the 4-4-7 to go Berserk.
A cat-and-mouse game is developing in the bocage, with the Americans forced to press the attack, risking being caught out in the open or moving safely and running out of time. The Germans are forced to decide whether to stand and fight, facing the American firepower or withdraw back and give up ground to the Americans.
The American squads have 50% chance to place a Smoke Grenade; thus far 10 attempts netted 3 grenades; obviously my troops decided the extra weight would slow them down, and left most of their smoke grenades behind – D’OH!
Turn 1 the Americans move on to the map spread out and close with east-west road while a 7-0 FOO and 2x HS toting 60mm Mortars climb the hill located in NE corner. Once there, they get set up behind the bocage and start conducting some spec-fire on the level 1 orchards on Hill 192. Germans held their fire during MPh. On the left side, the Americans (9-1, 2x 6-6-6) let loose on a Concealed 7-0, 4-4-7 in the woods in FF4, Pinning the 7-0 and breaking & ELRing the 4-4-7.
Turn 2, the Americans cross the road and come in contact with the Germans on the right side (9-1, 4-4-7) and the left side (4-4-7) both behind the bocage (Americans find the first minefield on the road). Ineffective shots fired by the German infantry; but it is more than made up for by an 81mm Mortar located in an orchard on Hill 192. It opens fire and in the next 3 fire phases wipes out the American fire base on the level 1 hill in the NE corner (KIA 7-0, 2-3-6) and breaking 2-3-6 which later was eliminated when it returned to attempt to claim the radio. The Germans skulked back leaving very little for the Americans to fire at. An American HS moves up the gully road, finding the second German minefield at the end of it and another HS finds a third minefield on the left side in an orchard.
Turn 3, the Americans continue to press the attack on the left, closing with the 7-0 and the now Berserk 4-3-6 (HoB in RPh); in the middle a 2cm Flak 38 catches an American HS moving on the road and breaks it (the broke HS subsequently routed into the fourth German minefield in the woods); and on the right side, Americans manoeuvre attempting to lay smoke grenades to cover the recovery of the radio and mortars on the hill – the attempts fail. The second German 81mm located in a grain field opened fire catching an American Squad moving along the woodline and scored an ineffective hit; losing ROF and concealment in the process. In the AFPh, the Americans fire at the mortar crew and break it and fire at the 9-1 and 4-4-7, causing the 4-4-7 to go Berserk.
A cat-and-mouse game is developing in the bocage, with the Americans forced to press the attack, risking being caught out in the open or moving safely and running out of time. The Germans are forced to decide whether to stand and fight, facing the American firepower or withdraw back and give up ground to the Americans.
The American squads have 50% chance to place a Smoke Grenade; thus far 10 attempts netted 3 grenades; obviously my troops decided the extra weight would slow them down, and left most of their smoke grenades behind – D’OH!