Recent content by klasmalmstrom

  1. klasmalmstrom

    Rowhouse Movement

    For movement purposes, yes...
  2. klasmalmstrom

    Rowhouse Movement

    Per this Q&A movement is now normal rubble-to-building (or vice-versa): IIRC, the Rowhouse "bypass" only applies when moving from a rowhouse hex to another, and I don't think the rubble hex is a Rowhouse hex any longer...
  3. klasmalmstrom

    Overrun Bog

    Assuming an OVR was declared upon entry, the OVR is resolved, but now with half the FP. A CC Reaction Fire attack would get the -1 DRM for an Immobile vehicle.
  4. klasmalmstrom

    Rooftop LOS

    No, since the units in the Factory roof are at Level 1.5. Then they can't see over a 1.5 level obstacle to any Locations lower than that.... I think it's pretty safe to assume this Q&A would return the same answer, were it asked for a Level 1.5 Factory. B23.74 & B23.8 A unit on the Rooftop of...
  5. klasmalmstrom

    eHASL Rulebook now on Wargame Vault

    The Campaign Games are included - since they are part of the rules, but the individual, non-CG scenarios are not included....
  6. klasmalmstrom

    Acq and Pillboxes with HIP contents.

    Even if the concealment "neither halves the FP of, nor adds a TH DRM to", the units inside are still considered Concealed for other purposes.
  7. klasmalmstrom

    Height Advantage and empty hexes

    If the Final IFT DR with the +1 HA applied results in a "PTC" or better, then the opponent needs to reveal if there are any hidden units in the Location. Otherwise nothing happens....
  8. klasmalmstrom

    Roadblock clearance

    B24.7 says: "Rubble, Wire, mines, Set DC, roadblocks, and Flame may all be removed as Tasks by units (at least one MMC/dozer) in the same Location which become TI through the Clearance process using similar rules and DRM." So I'd say they have to make separate attempts..
  9. klasmalmstrom

    ABTF Question

    Doesn't one of those notes say the RG can't be purchased after a certain CG Date ?
  10. klasmalmstrom

    Ocean overstacking MP

    I think it is 1 MP extra, per G12.2: "A LC entering a Location that contains a wreck/friendly-unit [EXC: SMC] in the water must expend one extra MP for each, as part of that Location’s COT. "
  11. klasmalmstrom

    Berserk in Melee

    Per A15.46 for a Berserk unit to return to normal it needs to "eliminates all (but at least one) Known enemy units in its Location" either via: a) the berserk unit makes a FT attack in the AFPh; b) the berserk unit (or the group it attacks with) makes a TPBF in the AFPh; c) the berserk unit (or...
  12. klasmalmstrom

    Berserk in Melee

    A Berserk only returns to normal if it is involved in an attack that eliminates "all (but at least one) Known enemy units in its Location".
  13. klasmalmstrom

    TotR rail car question

    No. Street Fighting is NA in a railroad hex. B32.11 Railroads use all rules, except as otherwise stated, pertaining to paved Roads at the corresponding Level: Ground Level (3.), Sunken (4.), or Elevated (5.) [EXC: The MF/MP cost to enter a RR hex is different from that of a paved road (see...
  14. klasmalmstrom

    Does a Ford count as a road?

    B3.42 is a good example of what I believe the intention is with many rules that just say "crossing a road hexside". 3.42 The one MP penalty for entering a hex already containing a vehicle/wreck is doubled to two MP per vehicle/wreck if entering that hex across a road hexside while using the...
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