Recent content by grabowbe

  1. grabowbe

    CE and Smoke Grenades Attempt

    I am not sure you were given the right answer at that time. You can use a Vehicular Smoke Dispenser during the opponent's MPh. And there is no prohibition stated for being in Motion [sM are affected by moving/non-stopped]. 13.2 USAGE: During the opponent’s MPh, a smoke dispenser usage attempt...
  2. grabowbe

    CE and Smoke Grenades Attempt

    According to 13.35 VEHICULAR SMOKE GRENADES you cannot attempt both in the same MPh. A vehicle may attempt to use vehicular smoke grenades or a smoke dispenser, but not both, during the same MPh.
  3. grabowbe

    Critical Hit, Random Selection, Followed By a KIA

    A.9 RANDOM SELECTION: Whenever an event occurs calling for the Random Selection of one or more units in a hex, a dr is made for each such unit therein. The unit with the highest dr is the one affected by that event. If there is a tie for the highest dr, all of the applicable units which rolled...
  4. grabowbe

    AFV covered arc change

    I think that there is a Perry Sez that addresses this: C3.22, D2.11, D3.12, ASOP 2.31A & ASOP 4.31D C3.22 refers to Guns. D2.11 refers to weapons. D3.12 refers to weapons without using Intensive Fire. ASOP 2.31A and 4.31D refer to Guns. An AFV has fired its MA and lost rate: Q: Can the AFV...
  5. grabowbe

    Leader in Close Combat

    Thanks to all for confirming we did it correctly!
  6. grabowbe

    Leader in Close Combat

    Checking to make sure we did this correctly. In a Close Combat, the DEFENDER has a half squad and a leader defending together in a victory location building, and are the only DEFENDER units in the building that the DEFENDER currently controls. A Final DR which equals the Kill Number listed on...
  7. grabowbe

    KGP Blind Hex LOS

    Yes - I agree. Thanks, B
  8. grabowbe

    KGP Blind Hex LOS

    Thanks to you both for your excellent analysis! I had seen the earlier posts on this topic and was starting to question myself, since the replay and the hinderance discussion did not mention Y10 as a blind hex. That clears it up for me - so to speak.
  9. grabowbe

    KGP Blind Hex LOS

    Is Y10 a blind hex from a ground level (up-slope) AA15 firer due to the crest line in Y11 (5 hex range from AA15). Y10 Level 3 Y11 Level 4 AA15 base Level 5 (firer up-slope level 5.75). Y11 crest line being 5 hexes from AA15 should create one blind hex. I think that the AA15 hight 1.75 levels...
  10. grabowbe

    Opinion Piece: "A Frequent Opponent’s Opinion"

    "A Frequent Opponent’s Opinion" I am posting this for a friend - my opinions may vary. A revolution in tactical board war games occurred in 1977 with the release of Squad Leader. Over the next 5 years with the release of 3 gamettes (Cross of Iron, Crescendo of Doom, GI: Anvil of Victory) the...
  11. grabowbe

    C3.33 SMOKE TH and placement in a hex with multiple units

    Q: It is my PFPh and I want to place SMOKE in a hex containing a squad and two vehicles that are in Motion: a Kfz 13 and a Panther. Which TH DRMs determine whether the SMOKE is successfully placed at the ground level of the hex? A: Smoke is placed if one unit is hit. ....Perry MMP
  12. grabowbe

    D3.12 Free VCA & TCA Change

    C3.22, D2.11, D3.12, ASOP 2.31A & ASOP 4.31D C3.22 refers to Guns. D2.11 refers to weapons. D3.12 refers to weapons without using Intensive Fire. ASOP 2.31A and 4.31D refer to Guns. An AFV has fired its MA and lost rate: Q: Can the AFV exercise the free VCA change based on a BMG that has not...
  13. grabowbe

    C3.331 Area Target Type TH DRM

    C3.331 Area Target Type Q: Are Case J, O, and P TH DRMs applicable when firing SMOKE using the ATT, i.e., must an occupant be hit and not just the hex to place SMOKE? Are Cases J, O, and P TH DRMs applicable to the BAZ45 firing WP? A: Those three cases apply in both cases. ....Perry MMP
  14. grabowbe

    Gunflash in Multi-Occupancy Hex

    I think A7.4 says that those non-Melee friendly units in the gunflash location are not currently affected. 7.4 TARGET DETERMINATION: Except during Defensive First Fire (8.1), all the Personnel-units/unarmored-vehicles/Vulnerable-PRC in the same Location are considered targets of fire that does...
  15. grabowbe

    SF: Rubble or Building hexside question

    I vote Blocked. From the example in B24.2: However, a unit at ground level in H3 could not be seen from I2 because the rubble is a Half-Level Obstacle and, even though the LOS is traced exactly along a hexside, the H2 rubble and I3 building form a continuous obstacle (albeit of varying height)...
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