I will take this thread where it is going and back to SES. The Total War Series with Rome total war first came out was totally cool. A 3-D engine that ran on affordable PC hardware, user configurable text files - that a modding community fully took advantage, and was breakthrough for the time. However, The Total War series fell into a deadly trap. The trap we talk about on this forum which is serious wargamers want realism -- Marketing wants an arcade game. By this I mean to interject the concept of game theory, cumulative decisions leading to an outcome and not mindless but wowing graphics. Empire and Napoleon Total War was sort of my last for the Total War series. The 20 units per side except that the AI can bring as much to bear as there is sort of stupid. This has been the paradigm from the begining. Napy sort of has the components of a game that is decisions lead to outcomes but sometimes the AI is just frustrating.
Now back to Distant Guns and Jutland. Besides a couple of quirks that have been quite frustrating -- SES has done a very good job thus far of balancing history and what it takes to make a good game. This is not easy. I look forward to Ship Pack #2 -- if only to get my old campaign back running