Well, we could do a 1720(to avoid pikemen)-1900 set of units for Europe, and maybe move earlier if feasible in another exe. Battlefields (an upcoming game by Matrixgames) would be much easier to mod for that purposse anyway.
I think a medieval ages exe would be possible. It just wouldn't work well with the later period. I don't know much about the Battlefields, is there a demo?Hariman said:Well, we could do a 1720(to avoid pikemen)-1900 set of units for Europe, and maybe move earlier if feasible in another exe. Battlefields (an upcoming game by Matrixgames) would be much easier to mod for that purposse anyway.
Well I'd like to see a lot more ideas posted but you can start assigning values if you want. This will give us something to work with anyway. There should be a lot of different artillery pieces listed, the differences will be important in these types of scenarios.Hariman said:No, it is still in development, it is a 1 km/hex scale WW2 wargame, WEGO play system. Instead of using an equipment data base, you directly assign values to the units, everything from AT attack and defence to artillery ranges, and even the speed of movement in km/h
So, should we start discussing values for the 1720-1900 period units?
Yeah, work with that.Hariman said:So, the parameters will be AP strength, Defense strength, AT strength (anti cavalry) and armour strength (cavalry defense) right?
There are supply units in ACW. They don't appear to later in the scenario so you might of missed them.Hariman said:On horses, I think we should add a supply wagon unit (slow, moving badly out of roads and use it to build supply train units that move slowly but are valuable enough to keep close to the troops to provide aditional supply, that would be important to add a key factor in those wars, in fact is something I missed in your ACW scenario
I don't want to use them but I'm sure others will.Hariman said:Do you think so? Naval warfare is so poorly represented in TOAW... I don´t know if that would be worth the effort
OK, there can be both a Flintlock Company and Heavy Flintlock Company.Hariman said:Heavy Flintlock Musket, (Infantry+ regimental guns) Most major powers in Europe (except France) adopted that infantry, regimental guns (2-3pdrs) added firepower, but they embarrassed units maneuvering.
b) Flintlock Musket, French doctrine emphasized speed of manouver and attack with the bayonet over firepower, making no use of Infantry guns. Late in the 18th century Russia adopted that doctrine under Suvarov, and Austria did the same after the battle of Austerlitz
These seem like the same thing. Couldn't they be combined since they have the same weapons? Unit proficiency can handle any differences in quality.Territorial Militia (Flintlock Musket) (Prussian Landwher, Austrian Grenz, Russian Opolchenie…) It was a semipermanent force designed to be a pool of new recruits for the regular army, but in wartimes Territorial Militia units were frequently used in the front line together with regular units
d) Local Militia. (Flintlock Musket) Those were troops raised locally, either urban militias or rural semifeudal forces under local aristocracy. They were never used out their native territories
It doesn't matter. I've seen some TOAW scenarios that have sailing ships. Otherwise there will be destroyers and crusiers in these scenarios.a white rabbit said:..forget sailing ships, no way they can be done, ironclads are fun tho, each one has to hand built![]()
How about this:Hariman said:There is a big difference, Local Militia was never employed out of their native territories, and in fact it was very poorly equipped, I wrote flintlock muskets, but could be everything, including pikes. However could be useful in some scenarios for garrison duties, as they in fact garrisoned most cities and non vital fortresses
OTH Territorial Milita was a sort of Reserve Army, If you want to simplify things better merge them with the regular flintlock or heavy flintlock Musket units giving them lower proficiency
Can you clarify what all these do? Is a Foreign Legion Company really needed? What type of weapons did they use?Crazy Dutch said:Marines Company
Sailors Company
Grenadier Company
Foreign Legion Company
Guards Company
Light Infantry Company
Highlander Compqany
I don´t follow you, what would be the difference between Militia Company (Musket) and Reserve Company? besides, I thought you were for simplifyingChuck said:How about this:
Militia Company (Local)
Militia Company (Musket)
Reserve Company (Musket)