zgrose
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YesDP = Damage Points?
YesDP = Damage Points?

This is one reason I like HASL maps.If I have to finish in less than six hours I will be looking at the number of turns, the number of vehicles, the number of squads, and the number of rarely used rules. Each adds time to scenario play so to finish in six hours I will be calculating how each will impact scenario length.What scenarios will you likely pick and which ones will you automatically say no to and flip on the next scenario?
While this used to be a factor for me in the past, nowadays it is no longer so.Too many terrain substitutions will make me turn away quickly. “Woods are Brush”, is ok, but crazier ones like, “all hills are grain “, or “all buildings are crags”. Nope.
We have too many boards and overlays for that at this point in the hobby.
You don't need the ability to print a full size map sheet at home.(If I had the ability to print a full size map sheet at home, I'd probably opt for that when terrain transformations and overlays are prominent.)
First question that goes through my mind is "who am I playing"? The old saying "There are horses for courses" applies to ASL too.So you say “well, let’s pick something out of that new Whatchamapack you got” and start flipping through to find something you can play.
What scenarios will you likely pick and which ones will you automatically say no to and flip on the next scenario?
It's not about need, it's desire.You don't need the ability to print a full size map sheet at home.
Have you tried using a desk treadmill while playing? It's de rigueur among a certain set these days, though few if any adherents of the practice will have even heard of d'ASL.I find the concept of a sitzkrieg to be boring as hell.
I have played them. I find most can be played as a fighting withdrawal to some extent. I find the key is often in the VC. But then players complain about "scripted" scenarios.To be fair to scenarios involving a fixed or prepared defence, they do represent the bulk of combat actions. Many just aren't fun to play (especially as the defender) after the first WCDR. Reinforcements for the defender can change that, if done well. Still, some players enjoy setting up a cunning defence as much as they enjoy playing the scenario out. When it comes to cave complexes, for example, or hitting a heavily fortified beach, I'll pass. Been there, done the second with BRT, a statistician's wet dream.
Ha! The Oberst's desires are usually two-legged and well curved.It's not about need, it's desire.![]()
Definitely and always, consider the desires of your opponent first.Ha! The Oberst's desires are usually two-legged and well curved.
von Marwitz
Anything involving DP is going to be skipped
DP = Damage Points?
Thanks for clearing that up...

I mean, it's literally in the Index.Thanks for clearing that up...![]()
I feel the same way about OBA. Unless the historical context highlights advancing troops moving into their own artillery concentration --(such in 'All the Stops") I don't feel like it's worth it most of the time.(edit2) much like Gliders and Paratroopers, just start the scenario when the boots hit the ground. the crunch to fun ratio is just too low for me for these 3 (maybe more) elements in ASL.
If I feel like I need more than three overlays for a scenario I am designing -- I look at other boards or save the draft for an AP or WO pack with a new board that might work better.Too many terrain substitutions will make me turn away quickly. “Woods are Brush”, is ok, but crazier ones like, “all hills are grain “, or “all buildings are crags”. Nope.
We have too many boards and overlays for that at this point in the hobby.
I think there is a certain cinematic aspect to OBA and Air Support that lend themselves to an ASL experience.I feel the same way about OBA. Unless the historical context highlights advancing troops moving into their own artillery concentration --(such in 'All the Stops") I don't feel like it's worth it most of the time.
I would be fine if there were no OBA in ASL at all -- or at least if it were more heavily abstracted.