I dunno, I think for the most part, ASL maps make for realistic distances for tank engagements.
"A2.1 ...Superimposed over the mapboard is a hexagonal grid used to measure movement/range to an abstracted scale of
40 meters per hex...."
Typical tank engagement ranges in World War II were unexpectedly short, with the majority of combat occurring between
150 and 400 yards (roughly 130–360 meters),
(3-9 ASL hexes) often peaking around a median of 300 yards.
- Median Range: In Northwest Europe, 50% of tank engagements occurred at less than 650 yards (approx. 600 meters).
- Terrain Variations: In close-terrain areas like Normandy or Italy, engagements were often under 300–400 yards. In open areas like Tunisia or the Eastern Front, engagements frequently reached 1,000–1,500+ yards.
If that data is correct, then 50% of tank engagements in Northwest Europe occurred at
more than 650 yards (approx. 600 meters). Certainly not in the body of Northwest Europe ASL scenarios. If you then take into account city/village terrain in Northwest Europe plus Normandy terrain (also Northwest Europe) with engagement ranges of often less than 300-400 yards, which all lowers the "average engagement range", you can conclude that
outside of such terrain engagement ranges were longer.
Many more scenarios in ASL are set in regions of Northwest Europe do not have the dense Normandy/Italy landscape described than scenarios that do. For this majority of scenarios without dense landscape, ASL scenarios are
still typically not beyond 3-9 hexes (roughly 130-360 meters), much less than beyond 650 yards (approx. 600 meters).
On top of that, very few Eastern Front scenarios in ASL represent the more open terrain with 1000-1500 yards engagement range.
So as a conclusion, outside dense terrain such as city, village, Normandy, the common engagement range of AFV in ASL scenarios in Northwest Europe and on the Eastern Front are very often too short.
That said:
I don't mind. Design for effect. If you would have "realistic" Northwest Europe landscape outside city, town, Normandy, or generally dense terrain, ASL would simply not work as well both from a practicality standpoint (much tablespace required) and from a rules mechanics standpoint (it takes squads a lot of turns to cover 1000 meters of Open Ground, for example).
von Marwitz