This past Wednesday we kicked off the start of our Ponyri campaign. Matt and I are playing as the Russians, while Jim, Bryan, and Clubby are the Germans.
The Russian setup took an insane amount of time to set up, compounded with real-life obligations interfering with planned set up meetings and West Coast Melee...which resulted in a long delay to the start of our campaign.
German Turn 1
The German team decided to go with a "small" opening probe of just 3 companies entering, with limited StuG support of 6 StuGs, all along the West side. They announced that they were going to bring down a 150mm Rocket OBA module...red card...phew!!! Next, they announce the 150mm heavy OBA module...red card...thank you, Gods of Communism!!! They finally drew a black card on their Battalion Mortar OBA (80mm), which they used to drop smoke onto Z28 to blind the Level 2 building. (Everyone is using offboard observers, so no contact/maintenance rolls.)
In the movement phase, the mean Germans
triple-teamed me (Matt was not feeling well and was not able to make it this week) and all three of them brought on attack groups. Bryan brought on a company in the area of A36-A31 (no StuGs)...Clubby's company with StuGs in the area of A26-A22...Jim's company and StuGs in the area of A18-A12. All of them moved East towards my long line of wire in the F hexrow (from F18-F39). I laid down multiple firelanes where I could, which were able to overlap and limit movement options in Bryan's area, but not so effective against Clubby...that is an understatement, as Clubby rolled snakes on an MC and got the daily double...and none were able to reach Jim's criminals. I broke one heavy MG. Clubby felt aggressive with his StuGs and ran one of them through the wire, but regained his caution and stopped when he found an AP mine in G24.
In Final Fire, I drew a black card for both of our OBA modules and got the SR's out onto the board in good areas with minimal drift. I took one or two shots, and broke one or two of Bryan's degenerates. The remainder of my Final Fire was ineffective.
German Advancing Fire was limited to mainly Jon taking acquisition shots with his StuGs and almost connecting on an Improbable Hit. The Germans advanced to form a line along the E hexrow.
Russian Turn 1
In the Rally Phase, I was able to repair the HMG ("Thank you, Saint Engels!"). I converted one of the OBA modules (80mm) and dropped it onto several of Bryan's broken units. Bryan rolled very well, I rolled not so great, but I was able to break a few more units in Bryan's area and reduced a broken squad to claim first blood and placed the first unit into the dirt cup.
I took a few Prep Fire shots, with little to no effect.
Movement Phase saw much skulking, especially in the village around the K26 intersection...let's call it San Bernardino ("The Dino").
In Defensive Fire, the Germans had apparently revised their attack plan and drew black cards for their OBA this time. They brought down the 150mm rockets first onto San Bernardino, with the drift placing it optimally into M27...and the heavy 150mm OBA dropped into their pre-reg hex in K25 accurately. The end result was the Russians left with just
one good order unit remaining to defend San Bernardino, 2.5 squads killed, a destroyed Trench in K26, and all of the other Russian defenders in The Dino broken. They beat me down, took my lunch money,
AND took my shoes as well...ouch.
It still took three German players to fight me.


Semper Fi!
Scott