SoCal Weekly CG Night

clubby

Elder Member
Joined
Dec 27, 2015
Messages
4,447
Reaction score
2,254
Location
CA
Country
llUnited States
And by not feeling well, Scott means that I've had covid since the Sunday after the burning wreck BBQ which was the 26th. I still feel like garbage, I still have coughing fits that last for several minutes and congestion. Both my kids have it and are still struggling with symptoms as well. I'm just starting to feel like I'm getting over it.
 

clubby

Elder Member
Joined
Dec 27, 2015
Messages
4,447
Reaction score
2,254
Location
CA
Country
llUnited States
I see George liked my post. 😂 George can confirm that I sounded like I was dying last week. I play tested one of his new scenarios on vasl. They were quite concerned about my health. 😂
 

GeorgeBates

Elder Member
Joined
Jan 21, 2009
Messages
2,820
Reaction score
1,835
Location
Live at Budokan
Country
llJapan
I see George liked my post. 😂 George can confirm that I sounded like I was dying last week. I play tested one of his new scenarios on vasl. They were quite concerned about my health. 😂
you sounded like you had been chain smoking for 60 years
glad to have you back in top shape
 
Last edited:

pensatl1962

Elder Member
Joined
Nov 2, 2011
Messages
1,413
Reaction score
1,834
Location
Pittsburgh, PA
First name
Jim
Country
llUnited States
I see George liked my post. 😂 George can confirm that I sounded like I was dying last week. I play tested one of his new scenarios on vasl. They were quite concerned about my health. 😂
You mean you don’t sound that way all the time?! BTW, Happy Birthday #250 tomorrow!
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
Last week the French players did their setup, and the German players strategized in the other room. The fighting will begin this week when we get together on Wednesday.

Semper Fi!
Scott
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
Last week was a very productive, but uneventful, week for us.

Jim and Bryan quickly completed their setup, while myself, Clubby, and Matt were in the dinning room finishing up our plan for the start of the campaign. Our grand strategy for the first scenario was to avoid triggering any of the French "reserve" counters and to grab as much terrain as possible to set up for our second scenario attack.

The French have to set up most of their at-start forces under cloaking counters in a specified zone. Most of them were centered around the Soiry Farm/Woods area and in a "V" pattern around the P23 woods. They had a 4-hex cluster of non-cloaked (purchased) troops in S32/S33/R33/R34 who turned out to be in trenches...and another 4-hex cluster of non-cloaked troops in U29/U30/T29/T30. There were three squads in Inor village, and the Wagon/ART was in G51. There were also a group of four cloaking counters along the woods edge from GG7-GG9 & FF9.

Our plan was to have one small group enter A17-A19 and head for the area around K20-K22 with a small detachment heading along the board edge towards Inor village. Matt would command this group and would comically hand a 50* MTR to the MMC creeping along the board edge towards Inor...he could have made much better progress if they had just dropped the mortar. :) Matt also set up the armored car on the paved road close to the village. Clubby commanded the main group entering from A1-A9...some on trucks heading towards the area around O5 and V4 to unload and dig foxholes (to extend and connect our lines between scenarios) and a large group on foot heading to clear the Bois de la Hache. I would be commanding two platoons entering on turn 2 along the board edge from Q0-MM0 with some of the sidecar motorcycles.

The general attack plan is to avoid activating any French cloaking counters while we clear the Bois de la Hache and the woods to the south of there, and to place some foxholes in the open areas in the open area to the north and west of Bois de Soiry & farm complex. Matt wanted to send the AC through the village on a mission to kill the wagon/ART before they could exit. I was to bring in my group to clear the woods along the north board edge and to try to get to the east board edge...I was hoping that there would not be a roadblock along the MM road as I planned to put a couple of MMCs on sidecars down the road with the goal of grabbing the TT24 crossroads.

Our attack went according to plan, and we succeeded in not activating any of the cloaked French counters...but at the expense of it being an extremely boring night for the French players while they sat there and watched us German players run our squads around for 6 turns grabbing territory and digging foxholes in the open.

Matt was successful in running the armored car through the French "gauntlet" in Inor village and survived the feeble shots to make two overruns on the wagon/ART in G51 to eventually kill them. The AC then ran along the paved road all the way back to RR27 to link up with my troops entering from the MM0 road.

Clubby was successful in clearing all of the Bois de la Hache. He then went on to successfully dig 9 foxholes...with something like only two or three failed attempts...Clubby was digging like it was a prison escape!

I was fortunate to find that the MM0 road was open and my sidecar MMCs were off and running for the crossroads, while others were running for the east edge and into the mass of woods around Bois de Neudan...while taking care to get as close to the cloaked French troops around GG8 as possible without triggering any...all while making sure to connect all areas so as to have a continuous front line at the end of the scenario. I was also able to isolate the French in the area around GG8, who turned out to only be a single squad that was able to shift to a friendly area while suffering replacement.

The scenario ended on Turn 6. The German front line on the west edge extends down to A30, B31/B32, C32. We control the entire north edge and the east edge from UU0-UU29...the crossroads at TT24 and the paved road from UU22-RR27. The Germans have cleared all of the Bois de la Hache, the Champs des Chaussees, Hill 325, Hill 311, Bois de la Ferte, and about half of the Bois de Neudan. We were successful in placing foxholes in AA5, Z7, X6, V4, R8, R10 (2 squad), O5, O10, M16, and J23 (Matt dug that one). We also control the paved road from B1-H38...we do not control the cemetery in G35/F36.

Semper Fi!
Scott
 
Last edited:

clubby

Elder Member
Joined
Dec 27, 2015
Messages
4,447
Reaction score
2,254
Location
CA
Country
llUnited States
Finally I've found my asl specialty.
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
Last week the French players set up their defense, but we got a late start...so the Germans will be setting up this week and we will kick off the second scenario.

The French have formed "The Blue Wall" in the north through the woods.

Semper Fi!
Scott
 

clubby

Elder Member
Joined
Dec 27, 2015
Messages
4,447
Reaction score
2,254
Location
CA
Country
llUnited States
Good, I'm glad I didn't miss anything. No jobs scheduled for this wednesday knock on wood.
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
Last Wednesday we kicked off the second scenario.

The French have formed a solid blue line in the north of the woods that extends from the east edge over to the Bois de Soiry. The Soiry Farm appears to be strongly defended, and there is a line of reserves bisecting the woods around R23. Inor village itself has reserves and active troops.

We kicked off the scenario with a too much pre-game stuff. The French purchased multiple Counter-Battery and Artillery Interdiction modules, and they required a lot of reading, debating, and extreme complaining (especially from me) that combined to slow down the pace of the night. The end results of the French Counter-Battery was that it was determined that I have an extreme dislike of the Counter-Battery rule, the French minimized the effects of the German Barrage and added a red card to the German OBA deck. The two French Artillery Interdiction modules resulted in a loss of four 4-6-7 squads and a 50mm MTR, two Infantry companies were delayed one turn, and an Infantry platoon was delayed two turns. The German Bombardment centered in the Bois de Soiry was inaccurate and drifted poorly but did manage to break a hole in the French line by breaking three or four units, and rubbled the building full of dummies in T17.

Once the actual game began, we completed one complete turn.

German Turn 1

I was running the Germans in the Northern woods. I pushed towards the French around KK16 and EE14. I took the chance and jumped into CC and took out an Algerian squad. The "Long Blue Line" in the woods remained concealed and I was not able to create an exploitable section. I did manage to gain radio contact and draw a black card to start our OBA module. In Clubby's area, he drove his troops into the Bois de Soiry to exploit the gap created by our Barrage, and probed towards Inor village and moved into the G35 cemetery. Our reinforcements remain offboard thanks to the French Artillery Interdiction.

French Turn 1

The French did not do much prep fire other than using a 75mm ART in the trench complex in R33 to take a shot at German infantry in H37. They mostly skulked their "Long Blue Line" back slightly during their movement phase. In final fire, I lost radio contact with the OBA module that we had ready to drop...sigh...

We will play again tomorrow night but will then be on a break for the next couple of weeks due to the holidays and family getting in the way of our game night. 🤣:LOL:

Semper Fi!
Scott
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
It has been a while since I have provided an update. We took a break during the holidays for a couple of weeks, and I have just not taken the time to do an update on our Inor campaign.

Day two was a German victory. As the Germans, we (Matt, Clubby, and myself) met our scenario objective of clearing our the Soiry Farm area. the Bois de Soiry, and the Bois de Neudan. We captured a total of 15 VP location points while losing 1 VP location point to the French (Jim & Bryan) for a net gain of 14 VP. German losses for the day totaled 14 CVP while the French lost 47 CVP with another 6 CVP as prisoners for a total of 51 CVP lost. The remaining German force consists of 42 squad equivalents, while the French force is just about the same.

We kicked off Day 3 this past week on Wednesday.

The French formed a solid line running through the woods from the East edge at UU25 to JJ21 to HH20 to FF19 to Y22 then along the Y hex row woods line. The French have Inor village strongly defended with troops in most of the buildings, and troops in the woods around Q36 and U29.

German Turn 1

Our bombardment in QQ26 was accurate and resulted in numerous breaks and reductions of the French defenders in the area.
In prep fire, I opened up with all available forces and shattered nearly all of the front-line French defenders from UU25 to JJ21. In the center, Clubby also broke many of the front-line French defenders. In the area around Inor village, Matt opened up with MGs and mortars. (I did not catch all of the action on his side of the board as I was occupied with my assault on the opposite flank of our line.)
In movement, I was able to get a few units behind some French units that had broken in the bombardment, while Clubby and Matt pressed their assaults.
In the close combat phase, I got locked into a melee and Clubby won several close combats.

French Turn 1

After a brief council of war, the French team repositioned the fire brigade that they had positioned on the trail running from II30 to HH27 to reform their shattered right flank. One goal for us Germans was to try to punch multiple holes in the French line to pull the fire brigade in different directions, but my success on my flank appeared to have been the greatest need for them and they all shifted East to establish blocking positions for German Turn 2. German defensive fire reduced multiple broken units in the woods, and Matt got a critical hit with an 81mm mortar into a French trench that took out three squads (they had skulked back not realizing that Matt could see the back trench location).

At the end of the first turn, the dirt cup contains 14.5 French squads and 1.5 German squads, and we have captured 3 French squads.

Semper Fi!
Scott
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
Last night the French team threw in the towel...German victory.

It looks like we will likely play Red Barricades CG IV next, but I am looking at trying out a larger table that would let us play some of the bigger campaigns.

Semper Fi!
Scott
 

King Scott II

Junior Member
Joined
Oct 21, 2022
Messages
206
Reaction score
607
Location
Riverside
Country
llUnited States
The Russian team has been working on their purchases and setup...still a long way to go before we are ready to slaughter the Fascist Invaders.

No Wednesday night meeting this week as West Coast Melee begins (unofficially) on Thursday.

Semper Fi!
Scott
 
Top