Last week was a very productive, but uneventful, week for us.
Jim and Bryan quickly completed their setup, while myself, Clubby, and Matt were in the dinning room finishing up our plan for the start of the campaign. Our grand strategy for the first scenario was to avoid triggering any of the French "reserve" counters and to grab as much terrain as possible to set up for our second scenario attack.
The French have to set up most of their at-start forces under cloaking counters in a specified zone. Most of them were centered around the Soiry Farm/Woods area and in a "V" pattern around the P23 woods. They had a 4-hex cluster of non-cloaked (purchased) troops in S32/S33/R33/R34 who turned out to be in trenches...and another 4-hex cluster of non-cloaked troops in U29/U30/T29/T30. There were three squads in Inor village, and the Wagon/ART was in G51. There were also a group of four cloaking counters along the woods edge from GG7-GG9 & FF9.
Our plan was to have one small group enter A17-A19 and head for the area around K20-K22 with a small detachment heading along the board edge towards Inor village. Matt would command this group and would comically hand a 50* MTR to the MMC creeping along the board edge towards Inor...he could have made much better progress if they had just dropped the mortar.

Matt also set up the armored car on the paved road close to the village. Clubby commanded the main group entering from A1-A9...some on trucks heading towards the area around O5 and V4 to unload and dig foxholes (to extend and connect our lines between scenarios) and a large group on foot heading to clear the Bois de la Hache. I would be commanding two platoons entering on turn 2 along the board edge from Q0-MM0 with some of the sidecar motorcycles.
The general attack plan is to avoid activating any French cloaking counters while we clear the Bois de la Hache and the woods to the south of there, and to place some foxholes in the open areas in the open area to the north and west of Bois de Soiry & farm complex. Matt wanted to send the AC through the village on a mission to kill the wagon/ART before they could exit. I was to bring in my group to clear the woods along the north board edge and to try to get to the east board edge...I was hoping that there would not be a roadblock along the MM road as I planned to put a couple of MMCs on sidecars down the road with the goal of grabbing the TT24 crossroads.
Our attack went according to plan, and we succeeded in
not activating any of the cloaked French counters...but at the expense of it being an extremely boring night for the French players while they sat there and watched us German players run our squads around for 6 turns grabbing territory and digging foxholes in the open.
Matt was successful in running the armored car through the French "gauntlet" in Inor village and survived the feeble shots to make two overruns on the wagon/ART in G51 to eventually kill them. The AC then ran along the paved road all the way back to RR27 to link up with my troops entering from the MM0 road.
Clubby was successful in clearing all of the Bois de la Hache. He then went on to successfully dig 9 foxholes...with something like only two or three failed attempts...Clubby was digging like it was a prison escape!
I was fortunate to find that the MM0 road was open and my sidecar MMCs were off and running for the crossroads, while others were running for the east edge and into the mass of woods around Bois de Neudan...while taking care to get as close to the cloaked French troops around GG8 as possible without triggering any...all while making sure to connect all areas so as to have a continuous front line at the end of the scenario. I was also able to isolate the French in the area around GG8, who turned out to only be a single squad that was able to shift to a friendly area while suffering replacement.
The scenario ended on Turn 6. The German front line on the west edge extends down to A30, B31/B32, C32. We control the entire north edge and the east edge from UU0-UU29...the crossroads at TT24 and the paved road from UU22-RR27. The Germans have cleared all of the Bois de la Hache, the Champs des Chaussees, Hill 325, Hill 311, Bois de la Ferte, and about half of the Bois de Neudan. We were successful in placing foxholes in AA5, Z7, X6, V4, R8, R10 (2 squad), O5, O10, M16, and J23 (Matt dug that one). We also control the paved road from B1-H38...we do not control the cemetery in G35/F36.
Semper Fi!
Scott