Gunner Scott
Forum Legend
Well howdy there internet ASL'ers;
Bob and I finally finished AP 238 Italian Cresendo last night, and boy let me tell, playing such a nuanced scenario like this after a full day of activities is not an easy task. Anyhoo, the Axis forces pulled out a victory on the last turn with the Italians over coming the board 4a hill garrison on turn 5 and rushing their cavalry down to support the attack on the village people on board 28a thus giving them the needed >= 3 squads over what the orks had left. During the game my orks managed to take out a couple of Italian tankettes and immobilize a PzIV. On the other hand an Italian hero with a DC was able to place a DC on the side of my KV and blow it up, I was trying to race the KV towards board 4a to try and prevent the Italian cavalry from having an easy time of reinforcing board 28a.
All in all a fun scenario but the german panzers are just hell on the ork infantry, if Bob had used those panzers in full force on board 4a initially, that would have crushed the ork garrison much sooner then later. The rest of ork armor probably needs to just turtle defense in the corner and help try to break the Italian infantry trying to penetrate further into the Ork lines. Super fun scenario but those 5 german panzers with 8FP mg's can really makes this one I would think slightly pro axis.
well those are my thoughts have a great day guys.
Bob and I finally finished AP 238 Italian Cresendo last night, and boy let me tell, playing such a nuanced scenario like this after a full day of activities is not an easy task. Anyhoo, the Axis forces pulled out a victory on the last turn with the Italians over coming the board 4a hill garrison on turn 5 and rushing their cavalry down to support the attack on the village people on board 28a thus giving them the needed >= 3 squads over what the orks had left. During the game my orks managed to take out a couple of Italian tankettes and immobilize a PzIV. On the other hand an Italian hero with a DC was able to place a DC on the side of my KV and blow it up, I was trying to race the KV towards board 4a to try and prevent the Italian cavalry from having an easy time of reinforcing board 28a.
All in all a fun scenario but the german panzers are just hell on the ork infantry, if Bob had used those panzers in full force on board 4a initially, that would have crushed the ork garrison much sooner then later. The rest of ork armor probably needs to just turtle defense in the corner and help try to break the Italian infantry trying to penetrate further into the Ork lines. Super fun scenario but those 5 german panzers with 8FP mg's can really makes this one I would think slightly pro axis.
well those are my thoughts have a great day guys.