Michael Dorosh
der Spieß des Forums
- Joined
- Feb 5, 2004
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As noted in the subject line, spoilers here:
I don't like the way they have set these "skirmishes" up in the main townsites. I thought they would be just random battles across the landscape, but they are actually kind of jarring intrusions into the "story line" which, while I don't really pay much attention to those quests, I thought were a major selling point of the game.
The tutorial skirmish, for example, tells you that Bree has been taken over by the enemy and must be liberated. You then go to find it under 4 feet of snow. Well, Bree has always been depicted in summer like conditions. I understand the snowbanks - it's a way to channel movements and block off sections of the town to give an "arena" to play in. But it totally takes you out of the continuity of the game.
I just tried a skirmish in Gondamon, and again, you get this big dramatic storyline about how it is under siege by "the enemy" and must be defended, yada yada. I guess this one made more sense in that there is a whole valley of enemy troops nearby. Actually, I suppose all the major centres do have hordes of baddies close by - even Bree - so it only makes sense that they might do something eventually. I just think having the skirmishes happen more randomly out in the country would be less jarring, but that's me.
Incidentally, you get "skirmish" points and not treasure, but your equipment still takes a beating. So I lost 250sp in my last skirmish at Gondamon and managed to lose the battle. Even if I had won, I would only get points towards boosting my "soldier" character's stats. I did get XP, but there are no dropped treasure or silver pieces from the baddies. So it's a bit of a money-losing proposition.
I don't like the way they have set these "skirmishes" up in the main townsites. I thought they would be just random battles across the landscape, but they are actually kind of jarring intrusions into the "story line" which, while I don't really pay much attention to those quests, I thought were a major selling point of the game.
The tutorial skirmish, for example, tells you that Bree has been taken over by the enemy and must be liberated. You then go to find it under 4 feet of snow. Well, Bree has always been depicted in summer like conditions. I understand the snowbanks - it's a way to channel movements and block off sections of the town to give an "arena" to play in. But it totally takes you out of the continuity of the game.
I just tried a skirmish in Gondamon, and again, you get this big dramatic storyline about how it is under siege by "the enemy" and must be defended, yada yada. I guess this one made more sense in that there is a whole valley of enemy troops nearby. Actually, I suppose all the major centres do have hordes of baddies close by - even Bree - so it only makes sense that they might do something eventually. I just think having the skirmishes happen more randomly out in the country would be less jarring, but that's me.
Incidentally, you get "skirmish" points and not treasure, but your equipment still takes a beating. So I lost 250sp in my last skirmish at Gondamon and managed to lose the battle. Even if I had won, I would only get points towards boosting my "soldier" character's stats. I did get XP, but there are no dropped treasure or silver pieces from the baddies. So it's a bit of a money-losing proposition.