If your wanting just a slugfest with era ships, just a reminder that you can get this from any game made previously. (another game with pretty ships that go boom!) Given the logic displayed, there would be no need for a strategic map, transports, bombard raids, coastal guns, minefields anything but the "big battle".
The draw of DG and Jutland is not the simplified slugfest portrayed here, in my opinion, but the ability beyond that to frame the conflict with a strategic element within a historical goal signficant context. If it was a game with just big battles and lots of things blowing up, I would have been gone long ago..lol...boring...been there..done that.
I have no idea why anyone would think the war would be over in a month of a 2 year campaign. Unless that is what you wanted it or forced it to be. It makes no sense. Nor does the need to change the mechanics so dramatically. We are making this too hard
If the answer is I don't want to...that is different than "its too hard"...lol
BTW as I said in the previous post. You aren't going to recreate reality/history. Given your idea for how to induce the situation on players would mean they sit in port and wait to parade the HSF to surrender..again..boring... but great situational recreation..eh?
I think it might be easier and more fun to make the game around the historical goals within an historical timeframe rather than attempt to induce historical behavior by deleting the game they paid for..lol
The draw of DG and Jutland is not the simplified slugfest portrayed here, in my opinion, but the ability beyond that to frame the conflict with a strategic element within a historical goal signficant context. If it was a game with just big battles and lots of things blowing up, I would have been gone long ago..lol...boring...been there..done that.
I have no idea why anyone would think the war would be over in a month of a 2 year campaign. Unless that is what you wanted it or forced it to be. It makes no sense. Nor does the need to change the mechanics so dramatically. We are making this too hard
If the answer is I don't want to...that is different than "its too hard"...lol
BTW as I said in the previous post. You aren't going to recreate reality/history. Given your idea for how to induce the situation on players would mean they sit in port and wait to parade the HSF to surrender..again..boring... but great situational recreation..eh?
I think it might be easier and more fun to make the game around the historical goals within an historical timeframe rather than attempt to induce historical behavior by deleting the game they paid for..lol
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