konigsberg HASL

antony.marsh

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Hi all. Just bought this, looks great but a bit confused by some rule examples. Railcar wrecks. The examples of a railcar wreck F13 Q18 don’t exist. I’m thinking examples are N47 O46. I believe the examples on Building-Road Hexes are also wrong. Not sure where they are meant to be. Clarification would be great. Cheers
 

Vinnie

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When the rules were written up, the map was different. The examples didn't get changed to correspond with the new hdxgrid.
 

George-LCP

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The reference F13 and Q18 are typos left over from the previous map and not picked up during editing
You are correct and the images of the Wrecked Railcars.
34311

I don't know where N44 came from, this could a left over from a previous version of the map.
However, Building Road hex YY45 is correct.
34312

Hi all. Just bought this, looks great but a bit confused by some rule examples. Railcar wrecks. The examples of a railcar wreck F13 Q18 don’t exist. I’m thinking examples are N47 O46. I believe the examples on Building-Road Hexes are also wrong. Not sure where they are meant to be. Clarification would be great. Cheers
 

antony.marsh

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The reference F13 and Q18 are typos left over from the previous map and not picked up during editing
You are correct and the images of the Wrecked Railcars.
View attachment 34311

I don't know where N44 came from, this could a left over from a previous version of the map.
However, Building Road hex YY45 is correct.
View attachment 34312
Thanks a lot George. Otherwise all seems great.
 

antony.marsh

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Hi All. Just a straight forward one really. D3.01 states that ‘KBR Mission Special Rules, unless specified otherwise, apply to all scenarios- both TM Scenarios and KBR Scenarios’. Just checking that the intention is that two units may self-rally (TM41) and the each side may place two snipers (TM 45), in the KBR scenarios. Ordinarily this would only happen in the CG/TM rules but if it’s the case then fine. Cheers
 

MajorDomo

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Played the scenarios, enjoyed them. Thought it was Red Barricades with some nice additions, terrain and twists added.

Only thing I would change is requiring all Hipsters to appear concealed a couple of turns before the last turn. A couple of the scenarios suffer from the last turn unhip and capture VB syndrome.
 

ibncalb

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I noticed too that the hex coordinates were abnormal. What prompted the map change?
 

olli

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Played the scenarios, enjoyed them. Thought it was Red Barricades with some nice additions, terrain and twists added.

Only thing I would change is requiring all Hipsters to appear concealed a couple of turns before the last turn. A couple of the scenarios suffer from the last turn unhip and capture VB syndrome.
In one of the playtests I scored a win by having a HIP 1/2 squad in a cellar hex , my opponent thought he had got the win till I revealed! 😎
 
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