Hi Raptor! I remember you from a long time back.
I removed the first post because I wanted to fill that with the rules as I drafted them, but here is essentially how it will work. This is unfortunately the only way to run an MP campaign using the Jutland software:
The idea is simple. I will run the campaign on my PC with both sides as human players. I will issue the orders in-game to all units and let the small encounters between merchants and those trying to capture them play out on my PC. For bigger battles we can create scenarios and play them MP online or some of the tiny encounters between a few DDs could also be played by me under standing tactical orders from both sides. After the MP battles are finished, players would send me a detailed report of what their damage and losses are and I will remove the sunk ships from the campaign order of battle (by just sailing them into a port so they are no longer used).
Lightly, moderately and heavily damaged ships will be out of service for 48 hours / 1 week / 1 month respectively.
If a big battle occurs on the campaign map I will pause the game, draw up the scenario and in the actual game itself steer the two forces away so there are no campaign losses.
The only actual ships sunk and captured on my PC campaign will be merchants and losses to mines and torpedoes which take place without a battle being set up by the game software.
I will only be moving ships and forces around the map on the instructions of the commanders and teams of players. They will decide grand strategy and every operation. I will move units exactly in accordance with their orders and will pause the campaign in order to issue these so neither side is benefited
The campaign will require two teams of players and I suggest:
Entente
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Admiralty/Adm Jellicoe - general naval strategy / GF orders
RAdm de Char/Adm Beatty - 10th CS / BCF orders
Commodore Tyrwhitt - Harwich Force orders
French Admiral - French forces (need a name for the French Channel commander, or Naval Minister)
Coastal Patrols - old DDs and TBs (need a name for this command)
Submarine command - submarine flotillas (need a name for this command)
Germany
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Naval War Staff/Adm Scheer - general naval strategy / HSF orders
VAdm Hipper - SG orders
Adm commanding Zeebrugge - Flanders flotilla, inc. submarines
Adm commanding Bight defences & Recon - all defence forces in Bight, mine layers and local flotillas, and Zeppelins (need a name for this command)
U-Boat command - all submarines other than those based in Flanders (need a name for this command)
I lumped 10th CS in with the Beatty role as I don't see there being that much scope for BCF independent planning and running 10th CS gives the Beatty player something extra to do. Where I have noted that we 'need a name for this command' that means the actual military department itself and a historical named commander if we can find one.
We can set up a section of this forum I hope for general game discussion and the announcement of notices and losses, private communication between teams can be by PMs or e-mails, or we could even set up a couple of small discussion forums.
The game can include an element of role-playing if that's what floats your boat and I think it would be fun to draft PMs, forum posts and e-mails 'in character'.
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So, three questions:
1) Am I crazy or might this just work and be a lot of fun?
2) Has anyone got input/comments/better ideas or how to plan and run this?
3) Who would like to play and in what role? You do not need to be available to play online MP games as I think we have a few online players who can fight the battles and I would not wish to hold up online games waiting for 'Beatty' to return from a 3-week vacation or whatever, in fact the 'offline' strategy team would be best if they didn't play online as it would give more forum members jobs to do. I envisage the online MP battles being mostly fought by the usual suspects who regularly do the MP games. We don't need 6 or 8 players, 1 a side will be enough probably for the small and medium battles, we'll only need more players for the big encounters.