Yuri0352
Elder Member
Could it be that many ASL players are more 'defunct' than CH?
The only time spent by Ray is coming up with new titles and cover art, this may sound easy, but when you are on the 53rd version of the same thing true talent is required.I concur Martin. Folks don't get it. Stuff takes time to craft and create - and fine-tune.
If we rush stuff onto the market place before it's ready, the product will play rather wonky. It takes legit time to craft a heavily researched product. They can surf other outlets in the meantime. I know, because I've been helping Wayne Poniewaz with season creation for SAT. When I help Wayne, we can't just rush a product onto the public because people are anxious for said item.
It takes research and painstaking effort.
I was already excited, you don't have to sell me.That's how you get yourself banned from the newsletter.
No doubt. I have a knee replacement tentatively schedule for December. It's from doing Lambada - The Forbidden Dance back in the eighties.Being old isn't for sissies.
Bette Davis
I hope yours goes better than mine! I am 6 weeks out of a partial knee replacement and it's been a miserable 6 weeks for sure!No doubt. I have a knee replacement tentatively schedule for December. It's from doing Lambada - The Forbidden Dance back in the eighties.
That's not fair. They are all selling stuff at ridiculous prices. Take a look at Advanced Fire prices as an example. They are out of site just like the rest of them, MMP, Bounding Fire and the rest. I think that Lone Canuck may still be selling things at reasonable prices. It's hard to justify paying those large amounts of money for anything anymore. Even the new AP22 is $50.00 with tax and shipping. Why not just play the new scenarios on existing maps. How may maps are out there?? Why do we need 3 new maps for 10 scenarios. That just jacks the price way up. Anyway, just my opinion.Not only are they recycling modules but also cranking out a ton of Modern ASL stuff, all at ridiculous prices.
Scenario only packs generally don't sell as well. That could be demand or that could be people copying and sharing scenarios.That's not fair. They are all selling stuff at ridiculous prices. Take a look at Advanced Fire prices as an example. They are out of site just like the rest of them, MMP, Bounding Fire and the rest. I think that Lone Canuck may still be selling things at reasonable prices. It's hard to justify paying those large amounts of money for anything anymore. Even the new AP22 is $50.00 with tax and shipping. Why not just play the new scenarios on existing maps. How may maps are out there?? Why do we need 3 new maps for 10 scenarios. That just jacks the price way up. Anyway, just my opinion.
There’s a slight difference, based on my personal experience.That's not fair. They are all selling stuff at ridiculous prices. Take a look at Advanced Fire prices as an example. They are out of site just like the rest of them, MMP, Bounding Fire and the rest. I think that Lone Canuck may still be selling things at reasonable prices. It's hard to justify paying those large amounts of money for anything anymore. Even the new AP22 is $50.00 with tax and shipping. Why not just play the new scenarios on existing maps. How may maps are out there?? Why do we need 3 new maps for 10 scenarios. That just jacks the price way up. Anyway, just my opinion.
The bargain side??? You must be loaded. I do agree with the renaming of existing packs. On the other hand I have bought a few of these because I didn't have the originals and the new one are better to look at with better maps.There’s a slight difference, based on my personal experience.
The modules I am involved with often takes 10+ years from conceptualization to developing to playtesting to getting ready for publishing. If folks are truly charging for their work, most modules are still on the “bargain” side.
On the other hand, if a publisher is merely flipping existing modules with different packaging and different titles, you are talking about different “business models”.
$150 over 10 years is $15 per year of work, and of course not all the money goes into rewarding the worker(s).The bargain side??? You must be loaded. I do agree with the renaming of existing packs. On the other hand I have bought a few of these because I didn't have the originals and the new one are better to look at with better maps.
Bargain side in the sense of what it takes for development. My research materials for my piece of AP22 cost me close to $400. I spent about 10 hours fleshing out the units and OB for each scenario. I spent another 5 to 10 hours researching Gary's work (as he did mine) to make sure we are reasonably representing the units present. Even then, it is never enough. Then there is the playtesting. I reckon that represents 20 - 50 hours of my time for each scenario. I play mine once on my own, pushing counters, make sure entry and exit feels right, making sure the force mix feels right. Then we play them together twice, once as each side. Then we discuss changes and modifications. Then we play it twice again, once as each side. Discuss changes and modifications. This continues until we feel they are "done". Then we send it to external play testers to confirm. I doubt they invest the time Gary and I do but their time is precious and not to be wasted. Good feedback from quality players is invaluable. Then there is final layout and submission. None of this cost is factored into the price you pay at the register.The bargain side??? You must be loaded. I do agree with the renaming of existing packs. On the other hand I have bought a few of these because I didn't have the originals and the new one are better to look at with better maps.
A considerable amount of time, effort, and money put into your product. From what I have seen AP 22 was very well received so congratulations to you both.Bargain side in the sense of what it takes for development. My research materials for my piece of AP22 cost me close to $400. I spent about 10 hours fleshing out the units and OB for each scenario. I spent another 5 to 10 hours researching Gary's work (as he did mine) to make sure we are reasonably representing the units present. Even then, it is never enough. Then there is the playtesting. I reckon that represents 20 - 50 hours of my time for each scenario. I play mine once on my own, pushing counters, make sure entry and exit feels right, making sure the force mix feels right. Then we play them together twice, once as each side. Then we discuss changes and modifications. Then we play it twice again, once as each side. Discuss changes and modifications. This continues until we feel they are "done". Then we send it to external play testers to confirm. I doubt they invest the time Gary and I do but their time is precious and not to be wasted. Good feedback from quality players is invaluable. Then there is final layout and submission. None of this cost is factored into the price you pay at the register.
So yes, it is a bargain. In many ways, the ASL you play is a gift from developers. I can't imagine ANY of us are recouping our cost for materials, let along our time.
I give the credit to Gary. He is a smart egg. He also had to cover some of my work when I went into the hospital. Guy Chaney stepped in to help a lot too.A considerable amount of time, effort, and money put into your product. From what I have seen AP 22 was very well received so congratulations to you both.
Gary is rather amazing, as is Guy. You're no slouch yourself.I give the credit to Gary. He is a smart egg. He also had to cover some of my work when I went into the hospital. Guy Chaney stepped in to help a lot too.
