Found another bug.
If i launch Jutland through "Play Jutland" shortcut on desktop it will hangs in black screen..
Game Logs show (last part):
Registering texture nck_magenta_vignette.bmp as preloaded, index=36.
NCK_Controls::RestoreDeviceObjects() succeeded.
Begin NCK_D3D_World::RestoreDeviceObjects().
3d template line_terminator [72 faces] created by style. (3.33600 s)
NCK_D3D_World::RestoreDeviceObjects() succeeded. (3.33800 s)
Begin NCK_RestoreDeviceObjects() device state settings.
End NCK_RestoreDeviceObjects() device state settings.
End NCK_RestoreDeviceObjects()
RestoreDeviceObjects succeeded.
End Initialize3DEnvironment(0).
Posting initial WM_EXITSIZEMOVE event.
End CD3DApplication::Create().
WinMain execute d3dApp.Run().
Process IDM_INITGAME event. (3.34000 s)
Checking regval launchme...
Last run version is:1.134 (set)
Begin fit_backbuffer_to_display() (3.34200 s)
CD3DApplication::fit_backbuffer_to_display(), fullscreen=FALSE
CD3DApplication::fit_backbuffer_to_display() previous client rect is 0,0,730,1008
CD3DApplication::fit_backbuffer_to_display() new client rect is 0,0,730,1008
CD3DApplication::fit_backbuffer_to_display() window bounds are 417,780,1185,1804
CD3DApplication::fit_backbuffer_to_display() backbuffer is 1008x730
End fit_backbuffer_to_display()
WM_EXITSIZEMOVE:Window placement and client rect have been set.
Begin fit_backbuffer_to_display()
CD3DApplication::fit_backbuffer_to_display(), fullscreen=FALSE
CD3DApplication::fit_backbuffer_to_display() previous client rect is 0,0,730,1008
CD3DApplication::fit_backbuffer_to_display() new client rect is 0,0,730,1008
CD3DApplication::fit_backbuffer_to_display() window bounds are 417,780,1185,1804
CD3DApplication::fit_backbuffer_to_display() backbuffer is 1008x730
End fit_backbuffer_to_display()
WM_EXITSIZEMOVE:Window placement and client rect have been set.
After it game will write infinite loop of these last 8 lines.
Solution is to launch game from inside StormPowered. It's working.