Human Wave 2026 - May 14-17 2026

Fort

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Please make reservations for the upcoming DC Conscripts tournament in May, 2026 presented by three ASL clubs in the Mid Atlantic region; DC Conscripts, Fredericksburg Fire Eaters and Mason-Dixon ASL, and hosted by Jim Bishop and myself.
Mention 'Human Wave 2026' when making room reservations " Use this link to reserve a room at the discount rate " to receive the discount rate.
The tournament will start Thursday afternoon and feature 3 new boards and 10 scenarios designed by Jim and me and having never seen by players other than Jim, myself and our play testers who will not participate in the tourney.
We hope to have the scenarios and maps released in an official MMP Action Pack soon after the tourney concludes. (A long shot, but maybe even AT the event)
All scenarios will be in their final submission format, and well play tested by more than one group of ASL players.
For the tournament, all scenarios will feature a bid for sides to allow players to decide balance for themselves (along with our recommended bid).
A triple elimination bracket format (brackets for X-0, X-1 (1st round loss), and X-2(1st round loss of the X-1 bracket)) will keep players with as many as 2 losses still in the running for a place in the top 6 finishing places.
Starter Kit gaming will be available, as well as open play for those who cannot attend the entire 4 days.
Jim and I are still hammering out some of the tournament rules we will use. We are waiting for the reported J16 changes before making any final determination.
All sponsorship items will be awarded as prizes or raffled.
Details for the tournament are here: https://humanwaveconscripts.com/human-wave-2023/
If you have any questions, please don't hesitate to ask Jim or myself. We look forward to seeing you there.
 
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Actionjick

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View attachment 32985

Please make reservations for the upcoming DC Conscripts tournament in May, 2026 presented by three ASL clubs in the Mid Atlantic region; DC Conscripts, Fredericksburg Fire Eaters and Mason-Dixon ASL, and hosted by Jim Bishop and myself.
Mention 'Human Wave 2026' when making room reservations to receive the discount rate.
The tournament will start Thursday afternoon and feature 3 new boards and 10 scenarios designed by Jim and me and having never seen by players other than Jim, myself and our play testers who will not participate in the tourney.
We hope to have the scenarios and maps released in an official MMP Action Pack soon after the tourney concludes. (A long shot, but maybe even AT the event)
All scenarios will be in their final submission format, and well play tested by more than one group of ASL players.
For the tournament, all scenarios will feature a bid for sides to allow players to decide balance for themselves (along with our recommended bid).
A triple elimination bracket format (brackets for X-0, X-1 (1st round loss), and X-2(1st round loss of the X-1 bracket)) will keep players with as many as 2 losses still in the running for a place in the top 6 finishing places.
Starter Kit gaming will be available, as well as open play for those who cannot attend the entire 4 days.
Jim and I are still hammering out some of the tournament rules we will use. We are waiting for the reported J16 changes before making any final determination.
All sponsorship items will be awarded as prizes or raffled.
Details for the tournament are here: https://humanwaveconscripts.com/human-wave-2023/
If you have any questions, please don't hesitate to ask Jim or myself. We look forward to seeing you there.
Best of luck with the event! With you guys as TD's and scenario designers it is sure to be stellar!
 

Sparafucil3

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Gary and I have been playtesting these scenarios and I think we have some very interesting offerings here. We will probably post some more information after ASLOk on the tournament format. I like to describe it as "self balancing". The hotel is very nice as well. Shuttle service to Dulles Airport (IAD).

For those looking to do something before or after, it is close to DC metro which can take you downtown to see the all the sites. Several Civil War battlefields are close by (Bull Run in Manassas, Antietam in Sharpsburg MD, Gettysburg is a little over an hour, Fredericksburg is about an hour). The Udvar-Hazy museum is about 15 minutes from the hotel. It is an extension of the Air and Space Museum and has a lot of aircraft and space related stuff on exhibit. The Enola Gay, the space shuttle Discovery, and an SR-71 are just a few of the exhibits. My personal favorite exhibit is Neal Armstrong's suit he wore on the surface of the moon.

There is also a shuttle from the hotel to the Dulles Town Center if you're looking for an American "mall experience".

If you have any other questions, please don't hesitate to ask. -- jim
 

Actionjick

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Gary and I have been playtesting these scenarios and I think we have some very interesting offerings here. We will probably post some more information after ASLOk on the tournament format. I like to describe it as "self balancing". The hotel is very nice as well. Shuttle service to Dulles Airport (IAD).

For those looking to do something before or after, it is close to DC metro which can take you downtown to see the all the sites. Several Civil War battlefields are close by (Bull Run in Manassas, Antietam in Sharpsburg MD, Gettysburg is a little over an hour, Fredericksburg is about an hour). The Udvar-Hazy museum is about 15 minutes from the hotel. It is an extension of the Air and Space Museum and has a lot of aircraft and space related stuff on exhibit. The Enola Gay, the space shuttle Discovery, and an SR-71 are just a few of the exhibits. My personal favorite exhibit is Neal Armstrong's suit he wore on the surface of the moon.

There is also a shuttle from the hotel to the Dulles Town Center if you're looking for an American "mall experience".

If you have any other questions, please don't hesitate to ask. -- jim
Best of luck guys!!
 

Fort

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We will release some of the details of the scenarios over the next few months.
I'll start with the names of the candidates that have made it thus far in the play test:

The Army It Had
Heroes Brigade
Stumbling In Place
Villains at Ville-sur-Illon
Moreh Melee
Seton Block
Hell's Comin'
Black Devils of Bure
Italian Crescendo
Buna Mission
Masters of the Thunder

Next update I'll list the nationalities for each scenario still making the cut.
(I have a prize for the attendee that guesses the most accurate nationalities matched to the above scenarios)
 

Fort

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Registration is now open here https://humanwaveconscripts.com/ for the Human Wave ASL tournament. The tournament will take place May 14-17, 2026 and will feature boards, scenarios, and in some cases counters never seen by any tournament player.

Tournament Rules
FORMAT AND RULES OF HUMAN WAVE
Tournament Format

The tournament is seeded tournament. Each round is timed. Players not finishing the round on time will be adjudicated by the Tournament Director (TD). TD’s will be paying close attention to the pace of play and pace will weigh into our decision making. The TD’s have played all of the scenarios and had them evaluated by outside players to ensure enough time is allotted for all scenarios. The TDs will also let you know if you are falling behind.
At the start of the round, there will be a brief presentation discussing the bidding process for that round as well as a suggested bid which the TDs believe the scenario is balanced at. The TDs will also highlight any rules which we think are important, particularly if we think they are likely to be misplayed.
This tournament is built around a self-balancing bracket system. The winners and losers from previous rounds form new brackets going forward for the first three rounds. Assume a 32 man field for the following example. When we get a better count of how many players are actually likely to show up, we will discuss brackets more reflective of the tournament.
Round 1: All players will be seeded into brackets based on their ratings recorded in the ASL Player Rating System. If you do not have a rating recorded, your rating will be assumed to be the initial 1500 rating. The Tournament Director reserves the right to assign you a higher rating if a non-rated player is a known. above average player. This should be the exception and not the norm. The highest rated player in the tournament will play the lowest rated player, the second highest rated player will play the second lowest rated player. This is bracket A. At the end of this round there will be 16 players with a 1 – 0 record and 16 players with an 0 – 1 record. The winners remain in bracket A.
Round 2: Bracket A continues. Bracket B is formed from the 0 – 1 players. This bracket will again be seeded. The highest ranked player will play against the lowest ranked player. At the end of this round, you have 8 players in bracket A (2 – 0). From bracket A you have 8 players who are 1 – 1. From bracket B you have a 8 players who are 1 – 1, and 8 players who are 0 – 2. The winners continue on in their respective brackets (A & B). New brackets are formed from the players eliminated in round 2; a new 1 -1 bracket (C) formed from the second round losses of Bracket (A), and a new 0 – 2 bracket (D).
Round 3: At the start of round 3 there are four brackets: bracket A consists of the 2 – 0 players; bracket B is made from the 1 – 1 players from bracket B who won in the second round; bracket C is made from the 1 – 1 players from bracket A who lost in the second round; bracket D is made from the bracket B players who have yet to win a game. Brackets A and B continue as seeded. Brackets C and D are seeded, highest ranked player against lowest ranked player, etc. At this point, the brackets are as fair and competitive as we can make them. Players are ranked into groups with other players with similar records. At this point, players move on in the tournament based on wins.
Rounds 4 & 5: Players who are eliminated in round 3 are free to play open amongst themselves. If the wish to continue to play tournament scenarios, that is allowed. They won’t be constrained by time as they will be in the main rounds. Players who win will continue to be matched according to their bracket.
Finish: The tournament concludes at the end of round 5. The tournament champion is the winner of bracket A (5 – 0). The tournament runner up is the loser of the bracket A final (4 – 1). Third place will be shared by the winners of brackets B and C (each is 4 – 1). The winner of bracket D finishes 5th (3 – 2). The astute will note there are multiple players finishing 3 – 2. We acknowledge this but like the idea that lower rated players are likely to end up in bracket D and the TDs like the idea of these players having a “champion” too.
Tournament Rules
Our rules are defined by the following principles:
  • Do not make changes lightly
  • Endeavor to keep the number of changes as small as possible
  • Do not impose Grudge Rules (we don't consider the repair rules change below as a Grudge :p)
  • Make sure our tournament is fun, challenging, and something you want to return to
We have spent a lot of time designing, developing, and testing our scenarios to create a competitive tournament. You have spent your money and time expecting a good experience. Keeping in mind our principles , what follows are the tournament rules we have in place for this tournament. Some correct the ruinous effect of a single bad roll. Some reflect clarifications of the rules as we understand them. We do this to make your time here as enjoyable as we can. We hope you agree.
  1. Repair: All repair dr succeed on a dr 1 or 2. Those that normally succeed on a dr 1 through 3 still repair on a 1 through 3. A repair dr of 6 does not result in elimination. A dr 6 is just a failure to repair.
  2. Building Control: Journal 16 included aTips from the Trenches to clarify Building Control, specifically retaining control when apparently leaving the Building artwork depicted on the board. Our understanding of this is a side retains control of a building when a Controlling unit moves from IN a Building to IN an adjacent, accessible Location of the same building. For the following examples assume the American side controls the Building.
In these first two examples the Americans RETAIN Control:

In this last example the Americans LOSE Control:

If you have ANY questions on Control, please speak to Gary or Jim in advance.
  1. Scenario Information Sheet: Inside of each scenario pack will be an Information Sheet. This sheet will have a place to record HIP units, Covered Arcs, and other information that players are allowed to secretly record. If the information is not placed on the sheet, it did not happen. No other method of recording information is acceptable. Errors made in setup that cannot be discovered outside the course of play (e.g. HIP units) are eliminated if they cannot be verified on the Information sheet.
  2. All DR/dr must be made in the full view of your opponent. Dice picked up before verification by your opponent are considered not to happen. We know this is a draconian approach and we expect you as players to behave with class and sportsmanship. We beg you not to involve us in these types of discussions, but if we are asked to intervene, you know how we will resolve these types of issues.
  3. Any agreements and decisions made between players without interaction or input from the Tournament Director will be enforced as agreed upon. It is in your interest to append this agreement into the Scenario Information Sheet.
Comments and feedback are welcomed. More information on the tournament will be forthcoming in the weeks ahead. If you have any questions don't hesitate to ask.
 

Sparafucil3

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Any opportunity for open play? Also, any minis for those who can't spend the 4 days?
No one can force someone to play in the main. We would prefer to you did. The whole tournament is setup to group players into like-groups for play. -- jim
 

Actionjick

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Registration is now open here https://humanwaveconscripts.com/ for the Human Wave ASL tournament. The tournament will take place May 14-17, 2026 and will feature boards, scenarios, and in some cases counters never seen by any tournament player.

Tournament Rules
FORMAT AND RULES OF HUMAN WAVE
Tournament Format

The tournament is seeded tournament. Each round is timed. Players not finishing the round on time will be adjudicated by the Tournament Director (TD). TD’s will be paying close attention to the pace of play and pace will weigh into our decision making. The TD’s have played all of the scenarios and had them evaluated by outside players to ensure enough time is allotted for all scenarios. The TDs will also let you know if you are falling behind.
At the start of the round, there will be a brief presentation discussing the bidding process for that round as well as a suggested bid which the TDs believe the scenario is balanced at. The TDs will also highlight any rules which we think are important, particularly if we think they are likely to be misplayed.
This tournament is built around a self-balancing bracket system. The winners and losers from previous rounds form new brackets going forward for the first three rounds. Assume a 32 man field for the following example. When we get a better count of how many players are actually likely to show up, we will discuss brackets more reflective of the tournament.
Round 1: All players will be seeded into brackets based on their ratings recorded in the ASL Player Rating System. If you do not have a rating recorded, your rating will be assumed to be the initial 1500 rating. The Tournament Director reserves the right to assign you a higher rating if a non-rated player is a known. above average player. This should be the exception and not the norm. The highest rated player in the tournament will play the lowest rated player, the second highest rated player will play the second lowest rated player. This is bracket A. At the end of this round there will be 16 players with a 1 – 0 record and 16 players with an 0 – 1 record. The winners remain in bracket A.
Round 2: Bracket A continues. Bracket B is formed from the 0 – 1 players. This bracket will again be seeded. The highest ranked player will play against the lowest ranked player. At the end of this round, you have 8 players in bracket A (2 – 0). From bracket A you have 8 players who are 1 – 1. From bracket B you have a 8 players who are 1 – 1, and 8 players who are 0 – 2. The winners continue on in their respective brackets (A & B). New brackets are formed from the players eliminated in round 2; a new 1 -1 bracket (C) formed from the second round losses of Bracket (A), and a new 0 – 2 bracket (D).
Round 3: At the start of round 3 there are four brackets: bracket A consists of the 2 – 0 players; bracket B is made from the 1 – 1 players from bracket B who won in the second round; bracket C is made from the 1 – 1 players from bracket A who lost in the second round; bracket D is made from the bracket B players who have yet to win a game. Brackets A and B continue as seeded. Brackets C and D are seeded, highest ranked player against lowest ranked player, etc. At this point, the brackets are as fair and competitive as we can make them. Players are ranked into groups with other players with similar records. At this point, players move on in the tournament based on wins.
Rounds 4 & 5: Players who are eliminated in round 3 are free to play open amongst themselves. If the wish to continue to play tournament scenarios, that is allowed. They won’t be constrained by time as they will be in the main rounds. Players who win will continue to be matched according to their bracket.
Finish: The tournament concludes at the end of round 5. The tournament champion is the winner of bracket A (5 – 0). The tournament runner up is the loser of the bracket A final (4 – 1). Third place will be shared by the winners of brackets B and C (each is 4 – 1). The winner of bracket D finishes 5th (3 – 2). The astute will note there are multiple players finishing 3 – 2. We acknowledge this but like the idea that lower rated players are likely to end up in bracket D and the TDs like the idea of these players having a “champion” too.
Tournament Rules
Our rules are defined by the following principles:
  • Do not make changes lightly
  • Endeavor to keep the number of changes as small as possible
  • Do not impose Grudge Rules (we don't consider the repair rules change below as a Grudge :p)
  • Make sure our tournament is fun, challenging, and something you want to return to
We have spent a lot of time designing, developing, and testing our scenarios to create a competitive tournament. You have spent your money and time expecting a good experience. Keeping in mind our principles , what follows are the tournament rules we have in place for this tournament. Some correct the ruinous effect of a single bad roll. Some reflect clarifications of the rules as we understand them. We do this to make your time here as enjoyable as we can. We hope you agree.
  1. Repair: All repair dr succeed on a dr 1 or 2. Those that normally succeed on a dr 1 through 3 still repair on a 1 through 3. A repair dr of 6 does not result in elimination. A dr 6 is just a failure to repair.
  2. Building Control: Journal 16 included aTips from the Trenches to clarify Building Control, specifically retaining control when apparently leaving the Building artwork depicted on the board. Our understanding of this is a side retains control of a building when a Controlling unit moves from IN a Building to IN an adjacent, accessible Location of the same building. For the following examples assume the American side controls the Building.
In these first two examples the Americans RETAIN Control:

In this last example the Americans LOSE Control:

If you have ANY questions on Control, please speak to Gary or Jim in advance.
  1. Scenario Information Sheet: Inside of each scenario pack will be an Information Sheet. This sheet will have a place to record HIP units, Covered Arcs, and other information that players are allowed to secretly record. If the information is not placed on the sheet, it did not happen. No other method of recording information is acceptable. Errors made in setup that cannot be discovered outside the course of play (e.g. HIP units) are eliminated if they cannot be verified on the Information sheet.
  2. All DR/dr must be made in the full view of your opponent. Dice picked up before verification by your opponent are considered not to happen. We know this is a draconian approach and we expect you as players to behave with class and sportsmanship. We beg you not to involve us in these types of discussions, but if we are asked to intervene, you know how we will resolve these types of issues.
  3. Any agreements and decisions made between players without interaction or input from the Tournament Director will be enforced as agreed upon. It is in your interest to append this agreement into the Scenario Information Sheet.
Comments and feedback are welcomed. More information on the tournament will be forthcoming in the weeks ahead. If you have any questions don't hesitate to ask.
I am very much in favor of different formats for events. It's interesting to see the ideas TDs have for their events and how the attendees respond to those ideas. You run it up the flagpole and see who salutes.

Some time back a post or thread was advocating for events to all have the same format to help determine the overall champion, or something like that. I am totally opposed to that. Variety is the spice of life and ASL events. Aside from which I believe the overwhelming value of events is not to determine a " champion " but getting people together to play and expand the community. That was the primary goal of Oktoberfest.

Regardless the event sounds quite interesting guys and I am eager to see how it is received. Best of luck!!😘😘
 
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