Jo.B
Junior Member
I am currently working full time on a completely new version of HexDraw.
HexDraw 2.0 is not just a small update of the old program. It is being rebuilt on a new technical foundation, with the goal of making ASL-style and general hex-map creation much more flexible, faster, and easier to maintain in the long run.
Planned / already started features include:
HexDraw 2.0 Feature List
My main goal is to make HexDraw 2.0 useful both for traditional ASL-style map work and for more general hex-and-counter wargame map creation.

HexDraw 2.0 is not just a small update of the old program. It is being rebuilt on a new technical foundation, with the goal of making ASL-style and general hex-map creation much more flexible, faster, and easier to maintain in the long run.
Planned / already started features include:
HexDraw 2.0 Feature List
- Completely new HexDraw foundation
- Multiple board and grid types: flat-top, pointy-top, odd/even offset layouts, short board layouts, and ASL/MMP-compatible board geometry
- Fast terrain painting with cached hex neighbors
- Incremental terrain recalculation instead of rebuilding the whole map
- Woods masses rendered as large organic polygons
- Hill masses rendered as large stacked level polygons
- Abrupt elevation-change support
- Level-aware hill editing, where higher hill levels sit on lower hill levels
- Organic editable contour points for woods and hills
- User contour editing by dragging terrain points
- Spine-based terrain-border shaping
- Improved map-edge and half-hex handling
- Seamless texture rendering for terrain fills
- Roads with curved rendering
- Hexside features such as walls, hedges, rivers, slopes, and forest edges
- Image overlays with rotation, opacity, and layer order
- Coordinate labels, center dots, and grid display controls
- Direct PDF export
- VASL board export without LOS data (experimental)
- Save/load map package format
- Export-ready rendering with border and outside-board masking
- Possible macOS support / cross-platform potential
My main goal is to make HexDraw 2.0 useful both for traditional ASL-style map work and for more general hex-and-counter wargame map creation.

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