When you break it down, there are so many types of scenarios in war, which are modeled in ASL. Meeting engagement, attack against a hasty defense, attack against a prepared defense, breaching operations, point defense, defense in depth, movement to contact, fighting withdrawal, etc. With proper reinforcement learning, AI could possibly give you a good game but it would take a lot of make sure the reinforcement model was properly modeled. Certainly, if the playing field were constrained to one board (like go) it would be far easier to build the specific model. If you wanted a general model, it would take countless games across countless boards to get something good. -- jimCodifying Andrea Fantozzi's Play By Self (https://www.facebook.com/groups/358520268920548/permalink/1078447893594445) probably would be the best chance at getting something that would play a reasonable game. It would be a big task, but something like this I think is better suited than the smaller decision space of chess/go (which are of course huge in of themselves) - but Chess/Go's ease of ascertaining the game-score at any given point is many orders of magnitudes easier than ASL's so for me you'd need more of a programmed decision tree rather than a neural-net style approach.
im not sure you understand the basic premise of AI given this statement. That being said, yes, all AI, of any tier, require training. as do humans.If you wanted a general model, it would take countless games across countless boards to get something good. -- jim
I have made, trained, productized, and kept current more AI/ML models than most people around these parts. One of my real-world applications keeps people safe.im not sure you understand the basic premise of AI given this statement. That being said, yes, all AI, of any tier, require training. as do humans.
And a great database would be needed, which is not there.It would be interesting to set up machine learning for an AI to play ASL, but first the rules would have to be clearly defined.
Yes! The Technology has been with us since 1984...Computers are good at playing chess because chess is principally a game of calculation. If a computer was powerful enough to play ASL do you think it could be good at it? Is ASL also a game of calculation or does some sort of artistic or intuitive skill come into it?
Burning AFV "Hasta la vista, baby" 
We need to get Jeff Bezos and Elon Musk to play ASL...But even Kurt couldn't afford that.
In my gut I firmly believe that the AI cheats. At least in Civilization. If AI or a biological opponent thinks they have to cheat to beat me I take it as a compliment.And a great database would be needed, which is not there.
I can also imagine that it would be difficult to keep an AI from "cheating", meaning that during play, human players regularly make rules mistakes or overlook them. An AI would "learn" that and who could reliably catch it doing so?
von Marwitz
I think even if the rules were completely codified that would not be enough, the computer could make many legal moves but never win. It would be hard to implement a 'winning' strategy.Computers are good at playing chess because chess is principally a game of calculation. If a computer was powerful enough to play ASL do you think it could be good at it? Is ASL also a game of calculation or does some sort of artistic or intuitive skill come into it?
Sounds like the Series Replays in the early Annuals.It would be great if a game could be recorded manually (with a pen and paper, move by move) which could be subsequently captured as a simple text file
Fixed it: We need to get Jeff Bezos to play ASL...We need to get Jeff Bezos and Elon Musk to play ASL...
von Marwitz