heliodorus04
Junior Member
Seems like this is a HASL campaign that could be played in a tournament setting. That's why the turn lengths are so short.
That really puts the onus on knowing your ASL toolkit.
I'm about to start this campaign (as the American side), and I'm concerned about the unintended consequences of saving a 10-2 and a 10-3 leader from date #2.
Why would the designers have created/permitted a mechanism by which these 2 leaders are retained? That is intentional. What is the difference between having those and not having those for the remainder of the campaign. Is there any way for that difference (having 10-2 & 10-3) NOT to have a major impact?
That really puts the onus on knowing your ASL toolkit.
I'm about to start this campaign (as the American side), and I'm concerned about the unintended consequences of saving a 10-2 and a 10-3 leader from date #2.
Why would the designers have created/permitted a mechanism by which these 2 leaders are retained? That is intentional. What is the difference between having those and not having those for the remainder of the campaign. Is there any way for that difference (having 10-2 & 10-3) NOT to have a major impact?
