Broken Ground Design Thread

von Marwitz

Forum Legend
Joined
Nov 25, 2010
Messages
16,151
Reaction score
13,487
Location
Kraut Corner
Country
llUkraine
I always wondered whether this choice was made mostly so the whole map would be brown instead of a cheerful green, or if they really wanted to avoid making the banks of the Volga in a depression color like what is used on board 24.
This is my assumption. Stalingrad just didn't look very green after prolonged fighting in industrial areas that had not had that much green to begin with.

von Marwitz
 

Zugführer

Senior Member
Joined
Sep 14, 2008
Messages
543
Reaction score
171
Location
Hexenkessel
Country
llGermany
If the main city level were at Ground Level (level 0), the banks would be at level -1. Then the banks would be at the same level as the river (level -1). In the MMP's Stalingrad maps the main city level is at level 1, the banks at level 0 and the river at level -1. The banks are not at the same level as the river. So, there is a difference between both options. Or do I miss something?
 

Michael R

Minor Hero
Staff member
Administrator
Moderator
Joined
Feb 4, 2003
Messages
5,573
Reaction score
5,829
Location
La Belle Province
First name
Michael
Country
llCanada
I know nothing about the location, but liquid storage tanks sometimes have a berm around them to catch spills. The photo might be showing something like that, rather than the raised plateau that you are simulating with slopes. The photo might also be showing something like a shallow gully/ditch surrounding the storage tanks.
 

Tooz

Elder Member
Joined
Sep 17, 2004
Messages
1,436
Reaction score
1,273
Location
York, PA
Country
llUnited States
I know nothing about the location, but liquid storage tanks sometimes have a berm around them to catch spills. The photo might be showing something like that, rather than the raised plateau that you are simulating with slopes. The photo might also be showing something like a shallow gully/ditch surrounding the storage tanks.
Mike's long experience with the Canadian railway system gives me reason to support his assumption. However, where do I find "berm" rules in the ASLRB? :D
 

Michael R

Minor Hero
Staff member
Administrator
Moderator
Joined
Feb 4, 2003
Messages
5,573
Reaction score
5,829
Location
La Belle Province
First name
Michael
Country
llCanada
Mike's long experience with the Canadian railway system gives me reason to support his assumption. However, where do I find "berm" rules in the ASLRB? :D
It was a thought, rather than an assumption; something to perhaps confirm or disprove.
 

footsteps

Just visiting
Joined
Oct 18, 2007
Messages
7,772
Reaction score
4,564
Location
Ontario
Country
llCanada
I know nothing about the location, but liquid storage tanks sometimes have a berm around them to catch spills. The photo might be showing something like that, rather than the raised plateau that you are simulating with slopes. The photo might also be showing something like a shallow gully/ditch surrounding the storage tanks.
Those are my thoughts too. I'm suggesting Slopes as a DFE (design for effect) of how the berms affect movement/LOS.
 

von Marwitz

Forum Legend
Joined
Nov 25, 2010
Messages
16,151
Reaction score
13,487
Location
Kraut Corner
Country
llUkraine
I know nothing about the location, but liquid storage tanks sometimes have a berm around them to catch spills. The photo might be showing something like that, rather than the raised plateau that you are simulating with slopes. The photo might also be showing something like a shallow gully/ditch surrounding the storage tanks.
Exactly my thinking.

If you want to use slopes, I'd rather have them point inwards. Or use the Deir proposal. Inventing something like EmRR without Railroad would overly complicate things.

Or what about treating the whole area as a Dry Rice Paddy?

von Marwitz
 

footsteps

Just visiting
Joined
Oct 18, 2007
Messages
7,772
Reaction score
4,564
Location
Ontario
Country
llCanada

semenza

Elder Member
Joined
Nov 20, 2005
Messages
1,088
Reaction score
617
Location
Poplar Ridge , NY
Country
llUnited States
Well it is probably a berm or ditch to catch spills. I don't think the slopes work. Deir, gully, or Wadi ? Depending on whether it is in a shallow depression, or a ditch.

Or maybe rice paddy banks to represent a berm?

I think some portions look like ditch in a berm.

Seth
 

daniel zucker

Elder Member
Joined
Jun 29, 2005
Messages
1,312
Reaction score
609
Location
new jersey
Country
llUnited States
there should be a /2 level wall around each tank , or at the least the whole complex. Each tank should be down slope from each hexside of the hex it sits in. This would best mirror what I experienced when working at Newark Airport and I had to do maintenance on the fuel tanks.
 

zgrose

Forum Guru
Joined
Jun 13, 2004
Messages
5,010
Reaction score
1,687
Location
Kingwood, TX
First name
Zoltan
Country
llUnited States
Don’t disagree that there might be a wall or a ditch, but based on the 2nd image, the key is the big white area closer to the river is clearly an elevated platform. Just look at the shadows.

In just the same way that a garden in front of a building is described as OG in most maps, best not to dwell on the minutiae and focus on the bits that make the terrain ASL tactically significant.

e.g. just make the border a Trench if you think people would use it as such, otherwise just ignore mild undulating terrain in the way the base system ignores it as well.
 

Zugführer

Senior Member
Joined
Sep 14, 2008
Messages
543
Reaction score
171
Location
Hexenkessel
Country
llGermany
I use HexDraw a lot and created many historical maps (i.e. Nijmegen Bridge), I suggest: The first priority is to make HASL maps that are fun to play. Do not care about the real terrain so much. You will not be able to depict the actual terrain anyway.
 

footsteps

Just visiting
Joined
Oct 18, 2007
Messages
7,772
Reaction score
4,564
Location
Ontario
Country
llCanada
I use HexDraw a lot and created many historical maps (i.e. Nijmegen Bridge), I suggest: The first priority is to make HASL maps that are fun to play. Do not care about the real terrain so much. You will not be able to depict the actual terrain anyway.
I agree with you, and apply that thinking to my designs. But this little patch of ground is interesting enough to see if there's a (rules light) way to mimic it.
 
Top