Bearing

Crackaces

Junior Member
Joined
Feb 24, 2011
Messages
73
Reaction score
1
Location
Cave Creek
Somebody please correct me but should not sightings be relative bearing? With a heading of 270 the sighting indicates bearing 360.. I would look straight to the front relative to the ship not based on the compass rose but the game has bearing based on the compass rose...

Was it different in 1916?
 

Bullethead

Storm Eagle Studios
Joined
Feb 17, 2006
Messages
3,890
Reaction score
3
Location
Wakefield, LA
Country
llUnited States
In my own experience aboard ship, relative bearings are only used internally to the spotting ship and true bearings are used in communications between ships.

Relative bearings are only meaningful to individual ships because only that ship knows its true heading. What happens is, the lookout sees something and passes the word to the bridge using relative bearings, so the skipper/OD/quartermaster/whomever can immediately look in that direction to see it for themselves without having to run over to check the pelorus first.

Then, when the ship sends a contact report to a distant fleet commander, she gives her own position and then the true bearing to the target. That way, the distant commander, who can't see either the spotting ship or the target, can mark them both on his chart.
 

Crackaces

Junior Member
Joined
Feb 24, 2011
Messages
73
Reaction score
1
Location
Cave Creek
Got it! Thanks ... ADF approaches are based on relative bearning and I spent a great deal of time figuring that out .. CH, TH, Bearing, relative bearing .. OK I will look on the compass rose for those ships .. No Navy experience here just 10 years as a Medic ..:)
 

HMSWarspite

Senior Member
Joined
Aug 13, 2006
Messages
650
Reaction score
1
Location
Bristol
Country
ll
Which reminds me - I have been meaning to bring this up again for ages. When you point to a patch of sea, you get range and bearing (either from camera or selected ship).When you point to a ship you only get range. I would love this to be fixed... it makes estimating A arcs very hard... I usually end up pointing to the sea just short of my target to get a bearing...
 

Bullethead

Storm Eagle Studios
Joined
Feb 17, 2006
Messages
3,890
Reaction score
3
Location
Wakefield, LA
Country
llUnited States
Which reminds me - I have been meaning to bring this up again for ages. When you point to a patch of sea, you get range and bearing (either from camera or selected ship).When you point to a ship you only get range. I would love this to be fixed... it makes estimating A arcs very hard... I usually end up pointing to the sea just short of my target to get a bearing...
Good idea. Put in a "suggestion" ticket about that.
 

Invincible

Junior Member
Joined
Mar 20, 2009
Messages
73
Reaction score
0
Location
San Diego, CA
I agree and would really like to see bearing everywhere range is shown. I have put in a ticket which I have provided below. I also went back with a lengthy response to the frustrating answer I received but did not want to take up the space with that. I would encourage anyone elso who would like to see bearing information to also put in a ticket because from Bullethead's response it doesn't appear that it will be fixed in the new release as I hoped. Original ticket and response:

Date Opened: 11/17/2009 2:04:15 AM Customer ID: xxxxxx
Ticket ID: 966 Company Name:
Source: Web Ticketing System Contact Name: xxxxxxxx
Category: Error Phone: xxxxx
Status: Closed Email: xxxxx
Game: Jutland

Subject: Prompts and Information Display doesn't show bearing
Summary: I have noticed that with a friendly ship selected and the cursor placed on an enemy ship in the Battle Screen the Prompts and Information section at the bottom of the screen only shows the range to the target (see attachment 1). However if a friendly ship is selected in the Microview Map and the cursor is placed on an enemy ship the Prompts and Information section shows both the range and the bearing which is much more useful (see attachment 2 taken with the game paused and using the same ships as attachment 1).

Showing both the range and bearing is much more helpful and I think bearing used to be displayed in the Battle Screen mode also. Recommend providing both range and bearing to the enemy when a friendly ship is selected and the cursor is placed on an enemy ship in the Battle Screen just as it is shown in the Micorview.


History Date: 11/17/2009 9:20:29 AM Status: 1st Reply Updated By: technician Mike Updated From: Web Ticketing System
Gerald,

If you take the cursor and put it over a friendly ship that already has a target, the pop up info box should give range and bearing to target.

Mike

(My reply to Mike although lengthy started out by saying his response is wrong - bearing is not given)
 
Top