ASL Scandinavian Open 2009 scenario list

hastrup

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Here is the scenario list for the 12th ASO, held in Copenhagen Denmark. The dates are 20 -22 of February.

1st Round Friday
FrF 30; Bidermann's Escape
RPT 25; Cornwalls Rum Ration
AP 31; First Cristot

2nd round Friday
A 60; Totsugeki
SP 80; Die Ghurkha Die
WCW 10; Stand and Die

3rd round Saturday
AP 37; Apples to Apples
FrF 32; The Hellenic Expedition
DB 67; Lets Dance

4th round Saturday
AP 32; Second Crack at Caumont
FrF 29; Sting of the Italien Hornet
SP164; Tanks but no Tanks

5th Round Sunday
FrF 26; A Polish Requiem
SP 168; Meuhlenkamp's Miracle
RPT 28; The Polozkov Push


best regards

Michael Hastrup-Leth,
 

Jacometti

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I must be there.

No Belgian is going to stand in my way this year, dear sirs from Denmark!

Good scenario list, well done.
 

Jacometti

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Bob, you are so right!

I have heard the US-based playtesters for that scenario were total beginners, I heard they normally play Dungeons and Dragons or Yu-gi-Oh.

I much prefer "The Hellenic Expedition". It is really tough on the defender, don't you think ?

Is that why you paraded and pranced around in front of a heavy machine gun with half your infantry OB on Turn 1, including a flame-thrower.

When playing dogs, you are a true gentleman, mr Holmstrom!

See you next year at ASLOK, I hope. Let's have another go.....
 

Bob Holmstrom

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Bob, you are so right!

I have heard the US-based playtesters for that scenario were total beginners, I heard they normally play Dungeons and Dragons or Yu-gi-Oh.

I much prefer "The Hellenic Expedition". It is really tough on the defender, don't you think ?

Is that why you paraded and pranced around in front of a heavy machine gun with half your infantry OB on Turn 1, including a flame-thrower.

When playing dogs, you are a true gentleman, mr Holmstrom!

See you next year at ASLOK, I hope. Let's have another go.....
Yet you took the advice of the beginner playtesters from the US and beefed up the Canadians. And what's wrong with Yu-gi-Oh?:laugh:

And many props to your excellent play in "Hellenic Expedition" Mr. Struij. I still like the Brits in it though.
 

Jacometti

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Yet you took the advice of the beginner playtesters from the US and beefed up the Canadians. And what's wrong with Yu-gi-Oh?:laugh:

And many props to your excellent play in "Hellenic Expedition" Mr. Struij. I still like the Brits in it though.
your advice and playtesting was much, much appreciated, Bob.

Yu-gi-Oh is fun, I'm sure, but it does not help you much in preparing your combined arms defense against 80 mm OBA and some Shermans.

The Brits you refer to, of course, are Greeks.
 

Ronnblom

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Yet you took the advice of the beginner playtesters from the US and beefed up the Canadians.
He's very analytic and structured in his ways, this FP-counting gentleman. Your 1,020 forum posts made you outrank the other playtesters (including himself, of course). Thus, you got your way.
 

Jacometti

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this FP-counting gentleman.
Mattias, it is great to see that you, as my mentor and guru in ASL scenario design (are you going to write a book about it ?) are also following my other posts.

Counting FP is fun. And some scenarios give you a lot of time to count the FP of the opposing side, because all your own little grey counters have no firepower anymore, but nice blue/white counters on top of them....

:OHNO:
 

Ronnblom

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And some scenarios give you a lot of time to count the FP of the opposing side, because all your own little grey counters have no firepower anymore, but nice blue/white counters on top of them....
I've never been even near such a terrible situation, so I wouldn't know anything about it.

Italian squads are one thing... but I heard about a guy who voluntary broke his 10-2 leader, only to experience his immediately surrender.
 

Jacometti

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I've never been even near such a terrible situation, so I wouldn't know anything about it.

Italian squads are one thing... but I heard about a guy who voluntary broke his 10-2 leader, only to experience his immediately surrender.
I heard such a thing, as well. And that was illegal to do so.

I heard of a guy who parked his large armored car two hexes away from a German half-squad in 1944. Only when the large armored car had turned into a normal-sized burning wreck after a Panzerfaust hit, did the owner realise it was/had been large.....

Tough game, man.
 

klasmalmstrom

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I heard such a thing, as well. And that was illegal to do so.
Actually I think it is illegal to voluntary break even if it leads to Surrender.
If it leads to Reduction/elimination it is illegal however.
 

Jacometti

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Hi Klas,

yes, the rulebook says it is illegal to voluntary break if it leads to surrender or elimination.

but the rulebook also says that once a mistake is made, it stands.

So how does this work ?

I voluntary break a guy, on the (wrong) assumption that I can rout. We look at the situation and find out he is now to be eliminated. In other words, we now find out the voluntary break was illegal.

So now we have a dilemma. I can claim the unit becomes "unbroken" again, as I broke it illegally. My opponent claims A.2

And now what ?

In my view, the rules suggest it is not yet "too late" and the unit should be returned to normal.

But what if that (broken) unit has had an effect on play, eg on not forcing the rout of another unit ? What if an adjacent enemy has chosen not to rout, then we get to this guy and he returns to normal (eliminating his neigbour?)

All very weird.
 

klasmalmstrom

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Hi Klas,

yes, the rulebook says it is illegal to voluntary break if it leads to surrender or elimination.
The rulebook (my eASLRB at least) only says it is illegal to voluntary break if it leads to Reduction or elimination - not surrender. So voluntary breaking that leads to immediate Surrender (why anyone would want to do that I don't know) is still ok.

Rule A10.41:
"...may voluntarily break (even if pinned) at the start of the RtPh so as to be able to rout during that RtPh (but only if breaking will not cause their immediate Reduction or elimination)."
 

Jacometti

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The rulebook (my eASLRB at least) only says it is illegal to voluntary break if it leads to Reduction or elimination - not surrender. So voluntary breaking that leads to immediate Surrender (why anyone would want to do that I don't know) is still ok.

Rule A10.41:
"...may voluntarily break (even if pinned) at the start of the RtPh so as to be able to rout during that RtPh (but only if breaking will not cause their immediate Reduction or elimination)."

I think No Quarter was in effect during this scenario (or invoked before).

Now what happens ?
 

klasmalmstrom

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I think No Quarter was in effect during this scenario (or invoked before).

Now what happens ?
I guess it would depend on the situation. If I/my opponent voluntary broke something as one us caught that it was illegal right away, then I see no problem - the unit is "un-broken".

If the error was caught after say someone else has already routed then I think it would depend on the situation. Would it change anything if the unit was unbroken again (and returned to where he routed from) ?
 

Ronnblom

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Hi Klas,

yes, the rulebook says it is illegal to voluntary break if it leads to surrender or elimination.

but the rulebook also says that once a mistake is made, it stands.

So how does this work ?
The system breaks down and the result of the playing is void, I'm afraid. Now we must (re-)play Final Embrace all night instead of sleep on 20 February. I suggest we implement a house rule - FP counting is NA - to speed up play.
 
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