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  1. DougRim

    Problem with starshell overlay

    This was fixed today and is part of the just released 6.7.1-beta5. Thanks to @Gordon!
  2. DougRim

    VASL6.7.1-beta5 is now released

    VASL6.7.1-beta5 is now released. Get it here: https://vasl.info/vasl_coop.htm VASL6.7.1-beta5 contains a number of fixes to bugs that arose as part of the conversion to using SVG graphics in VASL. Thanks to everyone who saw issues and reported them! It also contains new counters for...
  3. DougRim

    More overlay placement/board layering issues

    I have not had time to investigate but it looks very much like the issue you referred to between boards 7 and 34. I thought I had made some suggestions wrt that situation. But maybe I am imagining that. This looks like an ideal time to use the VASL Overlays extension which would allow you...
  4. DougRim

    Undo Light Woods?

    Note that the Terrain SSR window allows the option of applying a terrain transformation to all the boards in the game or to one of them.
  5. DougRim

    Undo Light Woods?

    Yes you can: click on potato masher guy select pick new boards from the menu select Terrain ssr select reset then done or ok or whatever until you are back to the map.
  6. DougRim

    I don't know who's responsible for the BFP boards...

    Now that you have given us more useful information, I can replicate the errors. Hard to tell if this is a board issue or a los engine issue. It will require further investigation. I will add it to the bug list. Thanks for reporting this.
  7. DougRim

    Concealment bug in latest versions of VASSAL and VASL, has anyone seen this?

    Try 6.7.1-beta4. Get it here: https://vasl.info/vasl_coop.htm ? seemed to be working fine when used it today.
  8. DougRim

    ACQ range counter on large maps

    We have clearly identified a problem and I appreciate the help in trying to identify root causes and solutions. Having looked at the code, I can see exactly what is causing the problem. Because I wanted to range-between-linked-counters to work on boards that support VASL los checking and...
  9. DougRim

    Please press the big red shiny VASL stop button.

    The comments below are mine and mine alone and should not be considered to reflect the views of any other person who contributes to VASL, past, present or future. The way we introduce bug fixes is by releasing a new version. Don't want new versions, you won't get any bugs sorted out. OK. So...
  10. DougRim

    ACQ range counter on large maps

    HASL maps (with known exceptions) don’t support LOS checking so I don’t the SaF or LCP issues cited are connected to VASL LOS. I did add the range indicator when using acq counters. I will check how I did it and see if there is a problem. I suspect that in these cases range is being calculated...
  11. DougRim

    Problem with the “Scenarios Setup” extension

    Are you sure that your extension (the vdmx file) is in your extensions directory? Do you see a message in the chat window at startup saying that it is loaded? Do you have any other extensions loaded?
  12. DougRim

    Linking counters via crtl-alt-L

    Worry pas as we say up here. There were a few lean years there where I was pretty well by myself. But now we have a handful of us, each with different interests and abilities. All the good stuff is coming from other people and I am just the front man.
  13. DougRim

    Linking counters via crtl-alt-L

    All of the above runs up against the limits of my coding abilities. I have not been able to solve the selection issues so the current mechanics are the best I have bee able to do. I had hoped to make it smoother. But still better than what went before.
  14. DougRim

    Linking counters via crtl-alt-L

    I would like to know more. In VASL both the vehicle and the acquisition counter must be selected in order for the CTRL-alt-L linking to work. I have not been able to create this in code. if there is a way to do that I am very interested. I have no idea what a stream deck is?
  15. DougRim

    Linking counters via crtl-alt-L

    The issue is not the linking. I completely agree that the gun and ACQ should be linked. The issue is who can see the link drawn in VASL (obviously ASL does not provide for lines of any sort). At present only the owner of a concealed gun would see the link. @ScottRomanowski would like both...
  16. DougRim

    Linking counters via crtl-alt-L

    This can be done easily. In fact, I have just done it in my dev environment; two lines of code need to be removed. Tested and working as requested. However, it was clear from the code that this was deliberately set to NOT show the link line for an Opponent's concealed unit. I cannot recall...
  17. DougRim

    VASL6.7.1-beta4 is released

    The latest beta is available with fixes and new features. https://vasl.info/vasl_coop.htm
  18. DougRim

    VASL 6.7.0 issue with the US vehicles and Guns

    If the counters come from the older version they will behave the same way as they did in that version even if you opened the game in beta3. To get the new, corrected behaviour for the counters, you can update them by using the Game Update function. However that is temporarily broken so no can...
  19. DougRim

    May 16 to 18 2025 The Canadian ASL Open

    It's an "any given Sunday . . . " kind of thing. If you had a strict correlation then there would be no point playing the games. I would also mention that we have added a "decay" factor to the ratings calculation in ASLPR. For players who haven't been to a tournament in a while (about 3 years)...
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