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  1. gorkowskij

    So what scenarios have you played Recently?

    Rough Recess (SaP6) is a fitting title for a nasty schoolyard fight. The teachers had to have seen something, but then looked the other way. Most of the Germans set up in the wooden buildings of hexrow R, a vertical line in the middle of the battlefield. But the 10-2 and MMG perched down...
  2. gorkowskij

    Area to hit vs concealed

    Yes, per C6.2, when firing SMOKE the presence of a Known enemy unit in the target hex negates the application of case K (even if other concealed units are present) and therefore makes it easier to place the SMOKE. True, one could argue this is not consistent with other applications of...
  3. gorkowskij

    So what scenarios have you played Recently?

    Ivan smashed Gerry in a fast fun play of SaP4, For the Motherland. White hot dice skewed our game in my favor, but one can still draw lessons from the match. For the most part, the Germans set up in a 10-hex-long, north-to-south line centered on the water tower with a firm grip on the train...
  4. gorkowskij

    Valor of the Guards Q&A

    What's the MF cost to enter the otherwise normal ground floor of a multilevel building that is roofless? V7.2 clearly states, "All Roofless Factory hex rules (O5.4) apply in the uppermost location of each hex of the building except as amended below." That would imply that a roofless level 2...
  5. gorkowskij

    So what scenarios have you played Recently?

    Enjoyed playing SaP3 For the Fatherland today. Found it better than SaP1, where bad lines of sight for fickle OBA (roll for contact, draw a card, etc.) frustrated the Russians, and SaP2 where the VC are vulnerable to misinterpretation; does "Each of these four buildings is also worth 1 VP if...
  6. gorkowskij

    Slaughter at Ponyri Discussions

    See scenario J120, Ishun Tank Traps, SSR 3.
  7. gorkowskij

    Pondering Polder

    Yes, see scenario WO4, I Don't Like Retreating, SSR 2.
  8. gorkowskij

    Pondering Polder

    Great discussion for a game about land reclamation. In ASL, a game about ground combat in WWII, we accept certain abstractions to keep the game playable. For example, the building rules only allow for three "levels" (above 0) even though we know for a fact that many famous buildings (Pavlov's...
  9. gorkowskij

    Estimating range to target

    In ASL terms, a stationary AFV could be concealed making it as difficult to hit as a moving target.
  10. gorkowskij

    WP vs Vehicles (not the crew)

    Molotov Cocktails do the same, so the concept (flammable material entering the engine/exhaust system) is not new even if the method of delivery (a WP round) is something we had not previously considered. In fact, this further justifies the added chance of scoring a kill from the rear, even an...
  11. gorkowskij

    So what scenarios have you played Recently?

    Here's a pic with two turns remaining.
  12. gorkowskij

    So what scenarios have you played Recently?

    The First Bid, VotG 1: After two full game turns, the Germans have almost plowed through the railyard, but at some cost: two squads KIA, twice as many broken, one 7-0 KIA by sniper, one flaming Stug by Molotov Cocktail, one immobilized Stug via CC, and one busted main armament. The Russians...
  13. gorkowskij

    Slaughter at Ponyri Discussions

    There in lies madness!
  14. gorkowskij

    Normandy boards & overlays

    Lots of variety possible here, but it's worth noting that Britain's biggest battle around Caen, Operation Goodwood, was fought mostly in open country via armor-vs-armor battles. In several instances, British tankers advised their infantry to stay out of the fight lest they be slaughtered in the...
  15. gorkowskij

    When is enough ASL enough for you?

    Some perspective: Here's a pic of about 750 scenario cards (4.25 inches deep) which includes all the official by-the-number versions from MMP, plus all the Action Packs, plus most of the Journal scenarios. This represents about 2/3rds of my incomplete collection. I have just over 1,000...
  16. gorkowskij

    WCM '25 - Draconian Measures, Illi's Block, Collect Call, Danish Crossroads, Kempf at Melikhovo, Alles Hat Ein Ende, Hardened Veterans

    Time to say the quiet part out loud. The counters used in J94 Kempf at Melikhovo are over due for replacement :)
  17. gorkowskij

    MMP Roundtable 7 notes - February 2025

    Not at all. I wrapped up all the details with "Quo Vadis" and then expressed the main point in a single sentence, "the ASL system punishes players for using foxholes by exposing them to additional fire when leaving, but in reality you are no more vulnerable when leaving a foxhole then when...
  18. gorkowskij

    MMP Roundtable 7 notes - February 2025

    That won't work because when you exit the foxhole (1 MP) you will get shot in your start hex, even if it is concealment terrain. That's the whole point of this discussion. If the exact same unit, in concealment terrain but not in a FH, just immediately moved back out of LOS it would not get...
  19. gorkowskij

    MMP Roundtable 7 notes - February 2025

    Indeed, I have dug a foxhole - called a "fighting hole" by the Marines who made me dig it at midnight circa 1990 as a midshipman on a field exercise. I also then put on a gas mask and jumped in and out of it. A full night of watching the perimeter followed. I've also crawled under barbed...
  20. gorkowskij

    MMP Roundtable 7 notes - February 2025

    Many assumptions here that don't hold true. If I am allowed to start anywhere in the open, then I should also be allowed to start in any one of several holes. You don't know which I will exit or when. Anything I could do in the open: roll, crawl, etc., I could also do out of the hole. I...
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