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Massive Entertainment

An Interview with Magnus Jansén

It is probably safe to say that Massive Entertainment’s forthcoming World in Conflict is currently one of the most anticipated games for the PC (and soon, the Xbox 360). A gaming tribute to the quintessential ‘80s film Red Dawn, World in Conflict takes place in an alternative 1989 where the Berlin Wall did not fall and the Cold War erupted into World War III. With stunning visuals and hybrid “action-strategy” gameplay, World in Conflict is prepared to launch a blitz attack on gamers everywhere this September 18.

Recently, Gamesquad was able to interview Magnus Jansén (nicknamed ‘Soundboy’), lead game designer for World in Conflict.

Gamesquad: World in Conflict is set in an alternative 1989 where the Cold War has turned very hot. What was the attraction of a World War III setting? Was the classic ‘80’s film Red Dawn an inspiration? Can we expect to find some Red Dawn-inspired scenes in the game?

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