CVG previews ArmA II. "But when you try to make a realistic wargame there will be some casualties. Accessibility, for one - playing any of Bohemia's games is a waste of time unless you're willing to take it seriously and stop fannying about. That means using sensible military tactics and obeying the chain of command. And no rocket jumping." "That's not to say there aren't compromises - even playing with a mouse and keyboard is technically a compromise in the battle for realism - but when Bohemia make compromises, it's always with a view to limiting the fantastic. For example, there are no Brothers In Arms-style circles above an enemy's position, to indicate when they've been suppressed by your fire. The inhabitants of Chernarus do not speak English, and the road signs - each one unique - will not be translated from the Cyrillic alphabet.
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