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Jutland

Jutland

Sir John Jellicoe, admiral of the British Grand Fleet, had two specters at his elbow on May 31, 1916. One was the responsibility that he was “the only man who could lose the war in a single afternoon” as Winston Churchill said in an unusual mix of rhetoric and fact. The other was the ghost of Horatio Nelson, personified by the British public’s desire for a decisive battle won by rapid fire at close range. His counterpart, Franz von Hipper of the German High Seas fleet, had similar pressure. He was to use his expensive fleet, beloved by the Kaiser, to weaken the Royal Navy enough to break the blockade. How each man handled their challenges is the subject of Storm Eagle Studio’s Jutland. How well does this product handle both tactical and strategic aspects of the problem and still be a playable game?

A Sea of Pixels

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