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Prince of Persia

Prince of Persia

We core gamers are at a crossroads. The Wii and the rise of casual gaming will influence game development for the foreseeable future. With increased frequency, games once meant for us will be reshaped into something palatable for others. Prince of Persia, whether intentional or not, feels like one of those games. The value of this philosophical shift will surely split the opinion of the Prince’s audience.

Narratively, this new Prince of Persia has nothing to do with last generation’s Sands of Time trilogy. The Prince is in search of Farah, but the object of his desire is his gold laden donkey, not Sands of Time’s damsel in distress. See what they did there? The damsel not quite in distress this time is Elika, a princess of a people bound to protect a great evil’s prison.

Not surprisingly, this cosmic evil gets out. Corruption, a life-like, tarry black substance, coats the land and threatens to suck the life out of everything - including you. Elika becomes your AI partner as you cooperatively go about restoring the Fertile Grounds in areas connected by a central hub, thus pushing the Corruption back and sealing the prison once again.

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