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Risen

Piranha Bytes is best known for the Gothic RPG series, three games that are highly touted for their unique gameplay, large expansive worlds and unusual story. The Gothic series has received its share of criticism as well, for issues such as poor performance, clunky controls and a plethora of bugs. Due to publisher JoWood retaining the rights to the Gothic name after the two split up, Piranha Bytes latest title, Risen, will be seen by many as being the spiritual successor to the Gothic series. In reality Risen is more that a spiritual successor, it is Gothic 3, and is one of, if not the most, uninteresting and unoriginal RPG’s to date.

Story & Questing

Just as in the Gothic games, you play the role of the soft spoken, nameless hero. Only this time the game begins with Mr. Nameless as a stowaway aboard a ship that happens to get caught in a nasty storm and is eventually capsized and sank. The nameless one eventually awakens on a beach to find that he and a voluptuous maiden are the only two survivors from the sunken ship. At some point, nameless will find that something is amiss on the remote tropical island due to random temples springing up from the ground for no apparent reason.

Early on nameless will learn that there are two forces at odds on the island; the Inquisitor and his Warriors of the Order, and the bandits led by the charismatic Don Esteban. The choice of which faction nameless will join will largely depend on how the player wants to develop the character combat-wise. The bandits focus on swords, axes and archery; the Warriors of Order use staves and combat magic. There is a supposed third neutral faction, the Mages of the Volcano, where nameless can receive magic training, but it still requires joining the Monastery and being trained along side of the Warriors of Order.

You don’t necessarily join a faction right off the bat, instead you will be performing a series of quests that will gain you favor with that particular faction. Regardless, the quests will fall into one of two categories:  fedex or gathering. If nameless is not out killing something for someone, then nameless is out running about getting something from someone to give it to someone else. There are a few standouts, like the time I had to investigate and gather clues to solve a murder, but even that eventually became a chore to finish.

The questing is made all the more frustrating when trying to use the game’s limited quest journal. Quests listed in the journal are divided by category: World, Harbour City, Volcano Keep, Bandit Camp and All. There are also three maps that the player can view in the journal: World, Region and Quest, with clicking on a quest showing any dialog pertinent to it.  The frustration comes from the lack of information that is presented to the player. The game manual states that there are hints in the quest text and on the quest map that suggest what needs to be done next. The Quest map will provide the locations of the quest giver and the person or persons that you may need to talk to, but the quest journal will never update the quests until they are completed and the quest text is often vague and uninformative.

In one particular instance I was given the task of finding someone to relieve a person of his duty of shoveling pig manure at the Monastery. No names were given, which suggested that I was going to have to talk to everyone, but the quest map showed the location of three possible people who would take the job. All three gave the same response of “No Way”; there was no further conversation from either of them on how to convince them to do the job, and no information on how to proceed with the quest. Another time I was given the task to sneak into the Don’s house in Harbour City to retrieve a family heirloom. The quest text mentioned a secret room that can only be accessed by activating a switch found behind a picture on the wall. I then spent the next thirty minutes investigating each and every picture on the wall to the point where I just began clicking the left mouse button till one of the pictures finally activated the secret door (when a player looks at an item in game, the name of that item is displayed above it. I assumed the same would be true in this case…but it wasn’t). Nearly as bad is losing favor with the Bandit Camp for some unknown reason, as well as loosing the ability to make progress on any quests in order to gain the Don’s trust.

The pacing of the game is really affected by situations like these. There are some decent quests in Risen, but ultimately the player will spend more time going from point A to point B then they will doing anything constructive in the game. Of course there is the possibility of completing a quest before it has been given, such as the time I decided to gather grain that was on the ground, or the time I pick pocketed a guy and stole the nice looking armor plate he had him, only to see some quest information flash on my screen indicating that I had an item that was needed.

Combat

If there is one common complaint about the Gothic series, it would be its cumbersome fighting system and inability to handle group combat. Risen uses the same revamped control scheme that Gothic 3 introduced, the single button attack and defend model.

To attack with a melee weapon, fire a bow or crossbow, or to cast a spell, you press the left mouse button. If you have a melee weapon, or later when you have a shield, you can block and eventually parry incoming attacks by pressing the right mouse button. This simple and easy approach gives the combat an action RPG feel, but fails in its execution as it is anything but easy. The controls feel clunky and unresponsive due to slow animations, often resulting in over attacking, leaving the player open to counterattacks because nameless hasn’t finished with his swing animation. Risen also uses an auto-target instead of something useful like TAB targeting. It may not be noticeable when fighting against a single target, but does become a huge hassle when facing more than one opponent, often resulting in a quick reload.

When you draw your weapons, nameless will lock on to the nearest enemy, indicated by the name of the enemy appearing over their head. There is no button to switch targets; instead you move the mouse towards which ever enemy you want to fight. This becomes problematic when the enemies eventually bunch up in front of nameless, resulting in the player mistakenly targeting something behind the original target. Then there’s the problem of trying to defend against multiple enemies that have moved to either the side or behind the player, as well as enemies having an uncanny knack for interrupting attacks, something that leads to certain death if they are allowed to flank the player.

The game is also unforgiving difficulty throughout, not only because of the horrible combat, but also from Risen refusing to give the player information about potential enemies. Because of this reticence, a player will not know the difficulty of an enemy until he is engaged in combat. Again, this will result in more than a few quick reloads.

Skills

Risen is a skill-based RPG, so for every opponent you vanquish and every task that is completed successfully, the player is awarded experience. Once the player has gained a certain amount of experience, they will increase in level and gain a certain amount of Learning Points to spend on skills and attributes. The skills and attributes in Risen have been slimmed down and refined when compared to what was in Gothic 3.

The attributes are Strength, which is for melee combat; Dexterity, which is for ranged combat; Wisdom for understanding magic seals; Mana that controls how many spells can be cast; and Hit Points. There are also a fair number of skills broken into categories: Combat, Crystal Magic, Crafting, Rune Magic and Thievery. Due to the amount of skills available, the player will never be able to max them all out, so it’s best to max out a few of the combat skills in order to have some left over for the secondary skills such as those in the crafting and thievery set. Increasing attributes and skills takes Learning Points and gold, with training becoming more costly the higher the skill goes.  This will have the undesired effect of making the game feel like a grind at times. The player will spend countless hours fighting wolves, moths and gnomes not because they have to, but because they will need to harvest, scrounge and loot for as much stuff as possible just to make some gold.

Graphics & Sound

Visually, the island is beautiful and the day/night cycles are a nice touch. There are some nice green fields, dense forest brush, swamps and waterfalls, rundown dilapidated ruins, a monastery and Harbour Town - all look great and have a good amount of detail. Piranha Bytes has done a wonderful job with the design of the island; it may be small but there is a lot of real estate to cover. Playing during the game’s night cycle can be a bit of struggle though, due to the game being just too dark to see much with no options for increasing the brightness. It’s too bad that the rest of Risen looks subpar at best. Clothing, armor and weapons have very little detail; there are few character models so they repeat themselves; and character faces are flat and devoid of life. Probably the most impressive thing about Risen is that the game does feature full voiceovers for the NPCs, with most well delivered. There is background music in the game as well - it’s not great, but it’s nice to have and does an adequate job of setting the mood for the game.

Closing Comments: 
Fans of Risen will say that the game is a throwback to the old days when RPGs were hardcore, but hardcore doesn’t always mean fun. RPGs have evolved quite a lot over the last ten years, and Piranha Bytes seems content with not being a part of that innovation. Risen suffers from some really bad pacing (the first chapter quests do very little to push the story forward at all); questing is hampered by the uninformative quest journal, and the game's clunky controls and horrid combat system suck out any joy that could be had from this game. Simply, Risen is nothing more than a bad carbon copy of Piranha Bytes' Gothic 3.
 
Genre: RPG
ESRB Rating: Mature
Developer: Piranha Bytes
Publisher: Deep Silver
More Information: Official Web Site
 
Verdict:
4.5
Pros & Cons
Pros: 
Excellent voice acting; island is beautiful.
Cons: 
Poor controls; horrid combat system; unintuitive quest design; unoriginal and bland gameplay; Gothic 3 but with shiny graphics.
Game Info
Publisher: 
Deep Silver
Developer: 
Piranha Bytes
Release Date: 
October 2, 2009
ESRB Rating: 
Mature

Comments

What I can't understand is

What I can't understand is why the personal attack? You obviously like the game, I did not. The combat in Risen is far better than the clunky mess found in Gothic, and even then it still is bad. Risen is a bad game, and it's obvious that you just like bad games.

I'm really glad that you took

I'm really glad that you took the time to read the review and notice that my name is in fact NOT David. I would also like to point out that your responce is as you would put it, pure fail. To disagree with a review is fine, I disagree with many myself, but resorting to personal attacks and spouting off facts that are not true just shows your ignorance. Or that you are in somehow tied to this game professionally and just upset because Risen is a terrible game.

I registered on this site because this article's pure fail.

First, I would like to agree with everything that Maladiq has said about this article, and it's probably obese, 40-year old writer, David Waldrop.

If it took you 30 minutes to find and click a painting in a house (which is in one of the three rooms on the house's main floor), then you really must be some kind of idiot. This task took me about 30-40 seconds to achieve, as there are only about 4 paintings on the main level of the house, and this did not even require going to the second floor of the house.

The quest journal shows exactly (and I mean EXACT locations) where to go for about 95% of the quests, which actually made questing easier than most games. The game is probably not very as forgiving for casual gamers at first compared to other games because of the combat system, but saying that "moving" enemies are difficult to deal with is just insanely funny to read. Would you prefer the enemies to stand still for you? I have had no major complaints about the combat system, as you are required to level up before facing harder enemies, which actually gives you a sense of accomplishment.

I could go on about each and every paragraph, but I will just touch on a few more of this author's essentially useless arguments...

David Waldrop obviously has little to no experience playing a diversity of games, and does not actually realize that almost every RPG ever designed uses the same formula for quests, and Risen too, uses this quest system, which has proven to be successful in pretty much any RPG ever made.

Once you fight an enemy for the first time, you know exactly how to beat it again, and again. How is that so difficult? As for grinding in order to earn enough gold to train your character... I have always had enough gold to carry the most up to date equipment, and have always had enough gold to train any skill or attribute I wanted, with PLENTY left over to buy over 9000 potions, easily.

So to summarize, David Walnut (or walldrop or whatever the hell it was... I'd rather just ramble on a bit instead of intentionally looking for this idio.. I mean author's lastname) where was I... right. This guy has probably never actually played an RPG for more than 20 minutes, and prefers games that require no effort to learn, little to no mental capacity to solve challenges that are presented, and combat systems that require spamming the left mouse button in order to kill enemies that are unable to move or retaliate.

Good review there, bud. Do the world a favor and choke on your own ego.

OMG, dude, either you are

OMG, dude, either you are being paid by some other company or you are a complete noob gameplay wise. A person who is dumb enough not to get the combat system shouldn't be allowed to write reviews.

The wolfs surrounding you is not a drag, is a piece of AI genius, just like the gnomes spreading out when you fight them.

And you can't see anything at night because nights are supposed to be dark. Use a light spell or a torch.

And speaking of hidden buttons, why would the developers put shiny names over them? I play he game again and again and still find hidden steel rings in the dungeons, discovering new corridors and loot.

The combat system of the first Gothics was the shit, the best combat system ever developed in a game, and you not being able to handle multiple enemies is just proof of pure noobness.

And why would anyone want to be a specialist in all skills? What is the point of having skills and not just a system that autoupdates every ability once you level-up?

Speaking of the journal, what the hell is wrong with you? What more besides EVERYTHING you talked with anyone about a certain quest would you want? A walkthrough? Where would the fun be?

In the end, you are a big, silly noob who can't play anything more than Space Invaders if his life depended on it.