you feel the need that one the next Action Pack is themed about

you feel the need that one the next Action Pack is themed about

  • DTO

    Votes: 37 36.3%
  • PTO

    Votes: 12 11.8%
  • Early War

    Votes: 27 26.5%
  • Late War

    Votes: 10 9.8%
  • Partisan

    Votes: 9 8.8%
  • Bocage

    Votes: 10 9.8%
  • Night

    Votes: 8 7.8%
  • Axis Minors

    Votes: 13 12.7%
  • De Luxe

    Votes: 7 6.9%
  • Urban Combat

    Votes: 5 4.9%

  • Total voters
    102
  • Poll closed .

Tuomo

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And the walled compound design has applications even beyond the desert -- it was a common feature of a lot of towns in the Chinese interior that were sites of various warlord battles. (See example from Qinghai province below.)
Welllll, I'd say that place in the picture is not playable in ASL terms. When the urban density goes up, the system starts to creak and groan. If there really was fighting in that place, did they really go house-to-house? Or did they concentrate their forces in larger open areas? I'd guess the latter, but I'm admittedly ignorant of much of Chinese history.
 

Srynerson

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Welllll, I'd say that place in the picture is not playable in ASL terms. When the urban density goes up, the system starts to creak and groan. If there really was fighting in that place, did they really go house-to-house? Or did they concentrate their forces in larger open areas? I'd guess the latter, but I'm admittedly ignorant of much of Chinese history.
I don't know for certain that all of the battles involved house-to-house fighting, but I'd think at least one had to have because the attackers were targeting the monastery and, as you can see from the picture below, the monastery complex is surrounded by that sort of construction except for its flanks that butt up against a pretty steep hill.

 

Paul M. Weir

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Those were the boards that I was thinking of. Nice to have them re-publicised.
 

Michael Dorosh

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I don't know for certain that all of the battles involved house-to-house fighting, but I'd think at least one had to have because the attackers were targeting the monastery and, as you can see from the picture below, the monastery complex is surrounded by that sort of construction except for its flanks that butt up against a pretty steep hill.

In terms of effect, it's be like having a board that consisted of one giant building, a one-story Factory that vehicles could crawl through and LOS only extended hex to hex. It would be...interesting, to say the least.
 

Cpl Uhl

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Instead of dense jungle it's dense urban terrain. At that point the artwork is practically irrelevant. Inherent terrain.
 
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