Rule_303
Member
I didn't want to hijack thewood's thread, so I started a new one.
We've all been over the flaws, fundamental or not, in CMSF -- e.g.
:crosseye:
We've all been over the flaws, fundamental or not, in CMSF -- e.g.
- the choice of setting and weak opponent
- the "not-quite-1-to-1" action spot-tied infantry model
- the bad pathing and bizarre unit behavior
- the absence of a competent QB generator
- the klunky editor
- the inability to cherry pick forces
- the lack of trigger points for AI
- the lack of hidden emplacements
- all the other stuff we've beaten to death
:crosseye: