Georgii2222
Really Groovy Frood
I've posted the following to CSW, but no response. Can anyone assist?
A melee exists in a wire hex.
A broken Russian squad is under the wire, and a brokie German is above.
Russian is the ATTACKER.
2 questions, actually.
1) when does a melee not exist anymore? Is it immediately when there's only
one side remaining in a hex, or is it at the end of the CCPh (the counter is
color-coded, so I wasn't sure)
2) Would the broken German be required to withdraw from melee? Since the
Russian, being the ATTACKER, would withdraw first, then question 1 above is
key. When is it determined whether or not he has to withdraw, at the
beginning of the CCPh, or at the time he would actually withdraw? The
question arises because if he's required to withdraw, he'd be eliminated for
failure to rout, as he can't withdraw due to being on the wire (at least I
think)....
Any insights?
Thanks,
Jeff Ital
A melee exists in a wire hex.
A broken Russian squad is under the wire, and a brokie German is above.
Russian is the ATTACKER.
2 questions, actually.
1) when does a melee not exist anymore? Is it immediately when there's only
one side remaining in a hex, or is it at the end of the CCPh (the counter is
color-coded, so I wasn't sure)
2) Would the broken German be required to withdraw from melee? Since the
Russian, being the ATTACKER, would withdraw first, then question 1 above is
key. When is it determined whether or not he has to withdraw, at the
beginning of the CCPh, or at the time he would actually withdraw? The
question arises because if he's required to withdraw, he'd be eliminated for
failure to rout, as he can't withdraw due to being on the wire (at least I
think)....
Any insights?
Thanks,
Jeff Ital