Wind direction

acolic

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Hi,

if you start playing a scenario that has no wind and during a turn you roll for a wind change and the wind increases, what direction and strength is the wind?

Thanks

Alex
 

UXB

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starts as mild breze

There are 4 wind states
Gusts (WC DR of 12 I believe)
Heavy Wind
Mild Breeze
No Wind

From No Wind a successful wind change result, increasing the wind goes to
Mild Breeze, then a dr must be made to determint the direction.

NRBH but I think from No Wind you need a Wind Change DR of 2 then a
subsequent dr of 5, then you have to roll 1 die for direction.

Gusts occur regardless of the current Wind velocity, but the other three
can be affected byt DR 2 and subsequnt dr to go up or down.

HTH
 

WaterRabbit

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If there is no wind at start and you roll a 2 on the Wind Change DR, followed by a 5 or 6 on the subsequent dr, you get a Mild Breeze (B25.64). You would then roll another subsequent dr to get the direction with direction 1 equalling the hexside with the grid coordinate (B.8).

You would also do the same for Gusts (Wind Change DR 12) if there was the possibility of Spreading Fire (B25.651).
 

John Bark

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it increases....

it increases one force level and you roll for wind direction
 
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