Michael Dorosh
der Spieß des Forums
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- Feb 6, 2004
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From The Bloody Battle For Tilly by Ken Tout:
What I liked about CMX1 (though not the first time or two I did it) was the ability to kill yourself by ordering HE fire too close to your own softskin vehicle. Blowing up one's own self-propelled gun was realistic, and you can see in the quote above that one's own weapons were sometimes a hazard. So it should be in a simulation.
The game player has perfect knowledge that the infantryman on the ground doesn't. While Allied soldiers eventually learned that you could pick off a Goliath with rifle rife, the soldier with the PIAT obviously didn't know that. If you want to simulate a battle early on in Normandy where inexperienced troops faced German pioneers, the only way to capture adequately the impact of the German weapons is to place restrictions on what the Allied player can and can't do with his men, and model their reactions appropriately.Later Able Company saw a strange sight. Heading straight at Baker Company were robot driverless tanks - filled with high explosives set off by means of time devices. One by one they entered the confines of Baker Company, caving in slit trenches, the deadly blast killing, wounding, maiming. One courageous soldier fired his PIAT at point-blank range, destroying both the 'beetle' tank and himself.
What I liked about CMX1 (though not the first time or two I did it) was the ability to kill yourself by ordering HE fire too close to your own softskin vehicle. Blowing up one's own self-propelled gun was realistic, and you can see in the quote above that one's own weapons were sometimes a hazard. So it should be in a simulation.