I love playing these games but I can't help but notice their short comings. They really jump out when you try and figure out the best way to win.
Find the edge of the battle and work around it. Yu can't do this in a real battle unless you are up against a swamp or an ocean or a bluff but on these maps you have an artificial boundary and just like in football if you can get to the edge you have another blocker keeping your flank safe.
Go for broke. Your country and family aren't going to be endangered by a stupid impetuous move, so you throw yourself at the enemy knowing you can fight another day.
Of course the most obvious way these games are not like war is that it takes imagination to comprehend the pain and loss of a blundered move. In the real thing it is all too obvious.
What do you think?
Find the edge of the battle and work around it. Yu can't do this in a real battle unless you are up against a swamp or an ocean or a bluff but on these maps you have an artificial boundary and just like in football if you can get to the edge you have another blocker keeping your flank safe.
Go for broke. Your country and family aren't going to be endangered by a stupid impetuous move, so you throw yourself at the enemy knowing you can fight another day.
Of course the most obvious way these games are not like war is that it takes imagination to comprehend the pain and loss of a blundered move. In the real thing it is all too obvious.
What do you think?