Eagle4ty
Forum Guru
Boy, if there was ONLY one rule?
I guess I would go for the ability to (not) target buildings as a valid target in and of themselves and being an eligible target selection circumstance for a CH. It just seems too weird that one must have a target (gun, vehicle, infantry, etc.) or a lack thereof with an attendant DRM to effect a building. It just feels wrong that a current target-size/concealment makes it easier or harder to hit a structure regardless of the size of the structure. In as much as a C3.41 does mention that a building is a valid target, it seems a little circumspect that it cannot be selected for a CH if other targets are in the location/hex attacked as well.
I would probably go with an ability to directly fire at a building without adding another target DRM (or the +2DRM for an empty location/hex) using a target size TH DRM of 0 for single hex/level building, -1 TH DRM for a 1.5 two story building, and -2 TH DRM for a Level 2.5 or greater structure. If the building is hit any "current valid (as defined now in the ASLRB)" targets would be effected as Area Fire [EXC: CH] in addition to any other reductions for Area Target Type if applicable while the building would be subject to the FP of the final IFT TH resolution using the TEM of the building/building-location as an IFT DRM and the bombardment stipulations of C1.822 for buildings as its "morale" (i.e. wooden buildings=8, stone=9). Failure of a MC would result in Rubble creation (RS for building locations if using the ATT); an original IFT effects DR of KIA would result in Flame Creation regardless of passage or failure of the building MC while an original IFT DR of a "K/#" result would allow for "possible" Flame creation. Acquisition could be handled a little differently, but I've tossed around a few ideas on that as well in my head. This approach would also help it fall somewhat into line with bombardment effects which firing several high explosive rounds at a structure/location actually represents anyway (the normal direct fire in ASL actually represents several rounds going down range).
Hey, ASLers are like soldiers and kids, we like taking things apart, breaking things, and want to see what fire does (If you have kids/grand-children, soldiers or just remember your childhood, you should most probably agree). Not only do I think this would be more accurate a representation (meh), but it would be a heck of a lot more fun destroying terrain on our game boards.:nod:
I guess I would go for the ability to (not) target buildings as a valid target in and of themselves and being an eligible target selection circumstance for a CH. It just seems too weird that one must have a target (gun, vehicle, infantry, etc.) or a lack thereof with an attendant DRM to effect a building. It just feels wrong that a current target-size/concealment makes it easier or harder to hit a structure regardless of the size of the structure. In as much as a C3.41 does mention that a building is a valid target, it seems a little circumspect that it cannot be selected for a CH if other targets are in the location/hex attacked as well.
I would probably go with an ability to directly fire at a building without adding another target DRM (or the +2DRM for an empty location/hex) using a target size TH DRM of 0 for single hex/level building, -1 TH DRM for a 1.5 two story building, and -2 TH DRM for a Level 2.5 or greater structure. If the building is hit any "current valid (as defined now in the ASLRB)" targets would be effected as Area Fire [EXC: CH] in addition to any other reductions for Area Target Type if applicable while the building would be subject to the FP of the final IFT TH resolution using the TEM of the building/building-location as an IFT DRM and the bombardment stipulations of C1.822 for buildings as its "morale" (i.e. wooden buildings=8, stone=9). Failure of a MC would result in Rubble creation (RS for building locations if using the ATT); an original IFT effects DR of KIA would result in Flame Creation regardless of passage or failure of the building MC while an original IFT DR of a "K/#" result would allow for "possible" Flame creation. Acquisition could be handled a little differently, but I've tossed around a few ideas on that as well in my head. This approach would also help it fall somewhat into line with bombardment effects which firing several high explosive rounds at a structure/location actually represents anyway (the normal direct fire in ASL actually represents several rounds going down range).
Hey, ASLers are like soldiers and kids, we like taking things apart, breaking things, and want to see what fire does (If you have kids/grand-children, soldiers or just remember your childhood, you should most probably agree). Not only do I think this would be more accurate a representation (meh), but it would be a heck of a lot more fun destroying terrain on our game boards.:nod: