FlatPackFred
Member
I love ASL, having played it as a teenager and then found it again in my early fifties. However there are a few rules that "get up my nose" so to speak. Probably the one that irritates me the most is rolling for special ammunition. If you roll low and get special ammunition you get to use the same roll for the TH DR; if you roll high and miss the special ammunition DR you get a blank slate for Plan B. How is that self-consistent?
So if I could change one rule (or delete one rule) it would be that prior to rolling for special ammunition you have to specify what Plan B will be. It could be firing another type of ammunition, moving, etc. If the special ammunition DR is successful then a separate TH DR is required. If the special ammunition DR is not successful then it would be onto Plan B. If Plan B was another type of special ammunition then you would have to specify Plan C in case the special ammunition DR is unsuccessful.
So if you could change one rule (or delete one rule) what would it be and how would you change it?
So if I could change one rule (or delete one rule) it would be that prior to rolling for special ammunition you have to specify what Plan B will be. It could be firing another type of ammunition, moving, etc. If the special ammunition DR is successful then a separate TH DR is required. If the special ammunition DR is not successful then it would be onto Plan B. If Plan B was another type of special ammunition then you would have to specify Plan C in case the special ammunition DR is unsuccessful.
So if you could change one rule (or delete one rule) what would it be and how would you change it?