mgmasl
Senior Member
ASL is a good an intense game but it has some problems I personally dislike a lot because the dicey effect of some rules. Accordying to my experience the dicey aspect of some rules is the worst enemy of a good afternoon playing a good scenario with a good friend. ROF and CH on VTT and ATT are two of them. The impact on vehicular battles are greater because once killed vehicles are gone completely, there are no broken/rally effects on vehicles but only KIAs.. I try to reduce dicey effects when playing because I like the game, not because I don´t like. It´s only a comment about a rule I think is not as good as all the others and a way to resolve what I think is not ok, Obviously thinking in friendly games between average players playing frequently and wanting to resolve some of the dicey effect to get a better game experience. Fortunately a lot of new scenarios are including SSR to reduce dicey effects.. maybe some scenario designer will check my table and it will be taken in account for his next design ?.
STAVKA has made his own House rules for a better enjoyment of Red Barricades after a lot of CG games completed. If a ever get time to play this CG I know I will play using this rules. And I thank him a lot for taking the time to write them.
BTW, from the INDEX:
House Rules (any mutually agreed upon method for speeding up play, or adjusting the oficial rules for a particular group´s own enjoyment or convenience)
STAVKA has made his own House rules for a better enjoyment of Red Barricades after a lot of CG games completed. If a ever get time to play this CG I know I will play using this rules. And I thank him a lot for taking the time to write them.
BTW, from the INDEX:
House Rules (any mutually agreed upon method for speeding up play, or adjusting the oficial rules for a particular group´s own enjoyment or convenience)
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