Anonymous
Member
- Joined
- Apr 17, 2004
- Messages
- 897
- Reaction score
- 6
- Country
I like the idea of selling ASL in Packets as mentioned by SSA415. It makes sense that you could buy the entire Russian OB for $50 (or whatever). Then you wouldn't have to worry about what module will give you what counters, scenarios, boards, etc. You could also sell the scenarios in 20 (or some number) packs and each pack will list what nationalities and boards you need to play all of the scenarios included.
I must agree with Harold that we are dinosaurs. Todays generation seem to be a lot more interested in Duke Nukem and computer shoot em ups than with a boring cardboard game that recreates a war that they don't care about. The interest of ASL for me was directly tied to my interest in WW II history and still is. Todays kids don't hardly even know about WW II so the interest isn't going to be there. I draw from my 6 nephews and other kids and this is what I hear. They don't want to read a rule book. They want to turn a computer on and play. I don't have a lot of good ideas on how to fix this other than to keep trying to draw in new players with demo games and tournaments and things like that. However, once I start talking to some one about the game and then show them the rule book they usually quickly lose interest. Just one man's opinion, but I love the idea of selling the game in modules by nationalities, etc. as mentioned above.
I must agree with Harold that we are dinosaurs. Todays generation seem to be a lot more interested in Duke Nukem and computer shoot em ups than with a boring cardboard game that recreates a war that they don't care about. The interest of ASL for me was directly tied to my interest in WW II history and still is. Todays kids don't hardly even know about WW II so the interest isn't going to be there. I draw from my 6 nephews and other kids and this is what I hear. They don't want to read a rule book. They want to turn a computer on and play. I don't have a lot of good ideas on how to fix this other than to keep trying to draw in new players with demo games and tournaments and things like that. However, once I start talking to some one about the game and then show them the rule book they usually quickly lose interest. Just one man's opinion, but I love the idea of selling the game in modules by nationalities, etc. as mentioned above.