BarcelonaBlom
Member
I've looked at all the local stores and couldn't find it. I've checked ebay but always get outbid. I've found it on Take 2 Interactive's store page but is there anywhere I can get it a bit cheaper?
I don't think so. At least in Denmark ACOW - or any other version of TOAW for that matter - is almost impossible to find so I had to buy it from Take 2. On the bright side shipping is cheaper in the US.BarcelonaBlom said:I've looked at all the local stores and couldn't find it. I've checked ebay but always get outbid. I've found it on Take 2 Interactive's store page but is there anywhere I can get it a bit cheaper?
I think you need to bid better on ebay!! I haven't seen TOAW anything in any store in quite a long time. Also check THE WARGAMER site for anyone selling it there.BarcelonaBlom said:I've looked at all the local stores and couldn't find it. I've checked ebay but always get outbid. I've found it on Take 2 Interactive's store page but is there anywhere I can get it a bit cheaper?
-1$ Hey I really like such pricesnemo said:Well, obviously you can always have it at the ground-breaking price of -1$ at Chips and Bits. You can even bundle it with East Front and Europe in Flames for -3$. I do not think these prices include shipping charges though :smoke:
Nope, you can get it here ( http://www.navalwarfare.org/build/store.php?path=software/time/ww2 ), too. Not cheap (50$), but at least they are still selling itMantis said:Take 2's store is the only place to get it.
Well, that's the place to ask!Ozar said:Curses. $40 for a jewel case? Highway robbery, that's what this is!
Is it really worth it?
Welcome into the fog Ozar, never mind the bucks, very soon you'll really consider it a bargain! :cheeky:Ozar said:I ordered my copy today. Man, Take 2 really hits you with the shipping charges. The cheapest one is seven bucks! (About 6 Euro's, for those of you in Europeland.)
This will go down in [my personal] history as the most expensive old game I've ever bought.
No doubt my purchase of this will precipitate a re-release gold edition bargain-bin version.
I am fairly certain it is turn 28. I understand it’s a disappointment when it dose end early. But I believe Norm put the early end in there so that the UN player would not dig in before takeing the cities that trigger possible intervention of the Chinese as the Chinese force's primarily infantry have a hard time with the air and armor of the UN forces even with a large shock bonus. Also I doubt The UN would have put up with 5 months plus or more of fighting to conquer North Korea. I took the early end out of my Korean War scenario but in a play test with a friend of mine I took nearly 8 turns to repair the rail lines and wait for supply to catch up and prepared defenses. When China came in he could only manage to push my units around 2-3 hexes back in part because of the preparations I took to prepare for the Chinese.nemo said:As far as Korea 50-51 is concerned (the scenario bundled with the CD, haven't played the demo since TOAW 1), there is an event that can trigger an early end of the scenario, around turn 27, give or take four turns, with a probability of 100% :hmmm:.
As far as I know, this kind of design feature is an exception (but maybe some game guru will shed more light on this).