As already reported, it's faster and some graphical routine seems to have been improved.
However there has been a couple of weird stuff happening:
-the return of mathematical ops errors (like division by 0 and such) when using the Staff officers window - mostly with Ammunition and Targeting tabs. When that happen, the window becomes un-closable and the game has to be closed and reopened. I suspect they are linked to the "Accuracy values now saved as floating point values for added precision" change as I didn't get these errors before.
-auto-crewing of guns ("Added AI to automatically create appropriate crew weapons systems and units in games" from changelog). This sounded like a good idea however it looks like there is no check to see if you are re-loading a game or starting a new one. I was playing the smallest scenario available and had destroyed a Polish mortar crew when I got a crash of the staff officer window and had to reload. To my surprise, I got a message at reload that missing crew had been added. Zombies
-the Intel tab on the Staff officers window doesn't seem to be working properly since, at least, the last two updates. When running the scenario mentioned before (Sons of Chaos), the polish unit were being detected by themselves in the Intel tab, not by german units. Is that expected when running with no fog of war ? Is the Intel screen working properly on your scenarios ?
-it doesn't look like the scenarios are taken care off at all. Another "small" scenario has tanks + CAS so I tried to play it and, if you're using the stock version, all the planes paths are broken with negative coordinates. The only way to have a proper game is to clear their defined patch and assign them to the adjutant.
-The POA2 Dataviewer is still scanning my whole harddrive the first time I start it. I reported this to Scott directly but never got an answer. It's very annoying. The TU dataviewer doesn't have this issue at all so it's something with the POA2 version only.
That's all for now.
However there has been a couple of weird stuff happening:
-the return of mathematical ops errors (like division by 0 and such) when using the Staff officers window - mostly with Ammunition and Targeting tabs. When that happen, the window becomes un-closable and the game has to be closed and reopened. I suspect they are linked to the "Accuracy values now saved as floating point values for added precision" change as I didn't get these errors before.
-auto-crewing of guns ("Added AI to automatically create appropriate crew weapons systems and units in games" from changelog). This sounded like a good idea however it looks like there is no check to see if you are re-loading a game or starting a new one. I was playing the smallest scenario available and had destroyed a Polish mortar crew when I got a crash of the staff officer window and had to reload. To my surprise, I got a message at reload that missing crew had been added. Zombies
-the Intel tab on the Staff officers window doesn't seem to be working properly since, at least, the last two updates. When running the scenario mentioned before (Sons of Chaos), the polish unit were being detected by themselves in the Intel tab, not by german units. Is that expected when running with no fog of war ? Is the Intel screen working properly on your scenarios ?
-it doesn't look like the scenarios are taken care off at all. Another "small" scenario has tanks + CAS so I tried to play it and, if you're using the stock version, all the planes paths are broken with negative coordinates. The only way to have a proper game is to clear their defined patch and assign them to the adjutant.
-The POA2 Dataviewer is still scanning my whole harddrive the first time I start it. I reported this to Scott directly but never got an answer. It's very annoying. The TU dataviewer doesn't have this issue at all so it's something with the POA2 version only.
That's all for now.