You miss the point. It's about making a lasting mark on the hobby, something for others to aspire to, not replicate.
I understand your point completely. I disagree with your point. What would the purpose be of aspiring to something, if you don't want to replicate it?
Aspire
verb
verb: aspire; 3rd person present: aspires; past tense: aspired; past participle: aspired; gerund or present participle: aspiring
- direct one's hopes or ambitions toward achieving something.
"we never thought that we might aspire to those heights"
Maybe you meant to use a different word?
I see now that I failed to qualify that. Or maybe the word "war" got deleted during the autocorrect. Dunno. In any case, I meant to say that is has left an indelible mark on wargaming.
Rules for many recent wargames arguably are better written than they were 40 years ago. They tend to have more examples of play, including colour illustrations. Formatting has improved, colour play aids are more common, and rules are more search friendly. The ASLRB set a high standard.
Okay, that's a useful clarification. We mentioned Flames of War - the rulebooks are certainly high quality. Is this really because of ASL? Put another way, if ASL never existed, why do we think wargame publishers would have just ignored the obvious technical advances in the publishing industry?
Wargaming is a niche hobby. I would be surprised to learn that most wargame designers of the past 30 years are unfamiliar with the big orange book.
I agree completely with this, but in just as many cases - maybe more - that is being infamous, not famous.
The youngsters I hang out with in the local reenactment society all play Bolt Action miniatures. When I mention ASL to them, most have no interest. One fellow did buy the ASLSK, but we haven't had a chance to sit down together. The common response to ASL is that they recognize it, but can't believe anyone plays it. Like that 1000 page book on Kursk that came out. I admit to snapping up a copy in a misplaced fit of machismo. If I actually sat down and read it, I expect I might be the first....
Nor should it be. Wargame designers can nevertheless draw inspiration from a precedent-setting rule book as they take wargaming somewhere unprecedented.
So what unprecedented things have wargamers come up with as a result of their experience with, or knowledge of, ASL?
You could just as easily say that ASL was "inspired" by
Campaign for North Africa because they are both highly detailed. But that's really just a coincidence.
The new testament wasn't a colossal accident. ASL took the SL from cult status to wargaming religion.
I see religion defined as "a pursuit or interest to which someone ascribes supreme importance." Outside of the fanatics actually playing the game, and a few vendors who make money selling it, who is ascribing it supreme importance? Jon Peterson's history of gaming never mentioned it. Dunnigan never mentioned it in his books. I have both the 2nd and 3rd editions of Wargames Handbook. It's not in there. He actually mentions "Platoon" as being historically significant for its movie tie-in. I think that says a lot - he gives a run down of the history of wargaming, and discusses 'how to' design them. Nowhere does he recommend emulating ASL. It's not even on his radar - but a movie-tie in rip off of Stratego is.
It was a deliberately ambitious undertaking.
No argument from me there. And it succeeded. It's lightning in a bottle. But I think you over-estimate severely the positive impact it has had on other designers. On the other hand, just about all the other comparable games/systems that have arisen in the last few years - Lock N Load, Old School Tactical, Band of Brothers, Fighting Formations, Valor and Victory - usually begin their marketing with "it's easier than ASL."
Now, if
that's what you mean by an indelible mark - that's it is something others aspire
not to be, then I agree.
I'm not saying no one should be passionate about ASL. But one can do so and still be honest about what it is - something challenging with a long pedigree that no one else is really interested in copying because honestly, you couldn't do it without the captive audience ASL enjoyed in 1985. This thread is only further proof of it - the acolytes, to use your analogy, mostly came of age during genesis.