ericmwalters
Member
I'd seen people list monstergames in a number of other forums and thought I'd start a thread on it. I'm a recovering monstergame addict. Don't ask me to define what a monstergame is...you know it when you see it. There are some "small" games that tended to be monsters (West End's KILLER ANGELS was a good example of a small game that went forever)...and some big ones that you could finish in a day (SPI's OPERATION TYPHOON did that when the bad weather set in early).
So here are my favorites, in rank order. I won't say my rankings are any better than anyone else's and I am very aware of the shortcomings of the games in question. But there it is.
#1. HISTORICAL ADVANCED SQUAD LEADER--RED BARRICADES. The Battle for the Barrikady Ordnance Factory in Stalingrad at the squad level. The big campaign game, covering nearly a month of fighting. Ahhh...the others on the Bulge, Tarawa, Arnhem, Guadalcanal, etc., just can't compare to this one...but I love them all more than any other Monster. Gotta be an ASL player to enjoy it, though--which is an investment in time and money that blows just about anything else out of the water.
#2. KORSUN POCKET, People's Wargames. There is no other game that shows the formation and breakout of a pocket in such rich detail. The map is incredible and the wide variety of units coupled with a moderately complex system makes this one a winner. Very exciting for both sides as they race against each other (and the clock). This is the best version of the WACHT AM RHEIN derivative system I'd seen. Scheduled for a 2nd Edition release by L2 design.
#3 HIGHWAY TO THE REICH, 2nd Edition, Simulations Publications, Incorporated (SPI). The map details, counter detail, color, and tactical system was--quite simply--incredible. The overall campaign game was seriously flawed in terms of balance, but who cared? I never pass up an opportunity to play this beast, despite the XXX Corps counter density and my frustrations with the situation, particularly around the 82nd Airborne Division area vicinity Nijmegen. Would love to see this redone and republished--Decision Games has been talking about it. We'll see.
#4 GMT's EASTERN FRONT SERIES. Relatively uncomplicated game system but beautifully detailed maps and OOB richness. You can't help but be hooked. I dream of hooking all the games in the series together and play all of BARBAROSSA to the regimental/division level. I'd seen that at MONSTERGAME.CON in Tempe and marvelled...and the game OPERATION TYPHOON is the best one on the topic that I've played (and I've played almost all of them!)
#5 OPERATION COMBAT SERIES (OCS), The Gamers/MMP. The ultimate operational scale system series. Play the Russian Front (GUDERIAN'S BLITZKRIEG II, ENEMY AT THE GATES, HUBE'S POCKET), Africa (TUNISIA), the Med (SICILY), the Pacific (BURMA)...even Cold War (THE FORGOTTEN WAR: KOREA). Each is a very different playing experience. But be ready to deal with thinking about logistics as it's the engine behind the system--and does it elegantly. This is the best system for the scale I've yet seen.
#6 REGIMENTAL SUB-SYSTEM/CIVIL WAR BRIGADE SERIES (RSS). The Gamers/MMP. These games have the detail you love in other systems such as the TSS/GBACW, but shine more in terms of how screwed up command can get. All those absurd things you read about in Civil War battle narratives seem to happen in these games, thus their appeal.
#7 TACTICAL COMBAT SYSTEM (TCS) The Gamers/MMP. I started with their first game, BLOODY 110, which was a monster if ever there was one. While I've got the four-map game OMAHA BEACH, I've never gotten to it! This system does for modern WW II tactical combat what RSS did for Civil War combat. Lots of crazy things keep happening. Most importantly, you get real insight into the impact of command and C2 "speed" than in any other game system I know.
#7 EUROPA series. (GDW/GRD). This is an obsession more than a game system. The system itself is pretty creaky, despite the layers of detail piled on and the oodles of "ants" (specialist pieces/units) in the OOB. What I like best is the air system and the way armor effectiveness is calculated. Not tried the GLORY Pacific War derivatives nor the WW I games, but they make me salivate....
#8 LA BATTAILLE series (Martial Enterprises/GDW/Clash of Arms). Who can forget when the first game on Borodino came out--it was the birth of Monstergaming! Best part of these games is the color...the system is a bit Francophilic and the command and control routines could use an update. But there's really not much in the way of competition...and some really neat battles are covered (Corunna being a favorite!).
#9 BATTLES OF THE AGE OF REASON (Clash of Arms) Does for eighteenth century warfare what the LA BATTAILLE series does for Napoloenics. And does it far better. Takes quite a bit of time to learn and master (those march/turning charts are second nature to military types because we understand how drill works!). I hope there are a lot more games coming out in this series--I'll buy every one of them whether I get to play them or not. They're that good. Check them out.
#10 STREETS OF STALINGRAD, 3rd Ed (L2 Design). Probably the most beautiful monstergame ever produced...and pays the most loving attention to military history. Dripping with color, research, care and attention to detail. The system has been criticized for being too simplistic for the game situation modeled, but I'm not one who is among the critics. Released in a 3rd Edition by L2, it's a stunner. I have the previous two editios and can tell you it's by far the best. It's expensive...and worth every penny.
Here's my gripes about other games that folks have mentioned so you'll know why they're not among my top 10 favorites:
CAMPAIGN FOR NORTH AFRICA. Just too cumbersome. Think someone somewhere said CNA (or "Lust in the Dust") was bound to be more admired than played. I've got DAK by the Gamers, but haven't gotten into it.
ATLANTIC WALL (SPI). A dog. The map sucks, the situation is too tough on the Germans to make fun--give me LONGEST DAY anytime. But even THE LONGEST DAY (AH) loses it's flavor after a while....
WAR IN EUROPE (SPI). I love the scenarios. I don't like the campaign game. The new Decision Game edition is much better than the original, but I'm not sure I'll ever play the long game again. Just feels too "vanilla" compared to Europa and others.
WORLD IN FLAMES . I know, I'm speaking heresy. I started with the 3nd Edition and just got drowned in all the updates/color (PLANES IN FLAMES, SHIPS IN FLAMES, etc). The system seemed simply too attritional, anyway).
DESCENT ON CRETE (SPI). So static for most the game--a real yawner. The clutter on the map is too much as well...always messed the board up.
GETTYSBURG 77 (AH). Unplayable advanced game. If the map was twice as big (at least), I could perhaps have handled it. Physical components weren't as big as the system was.
WACHT AM RHEIN (SPI). I really wanted to like this one. But there was too much wrong with it. The map felt like it needed more detail (check out HITLER'S LAST GAMBLE for an alternative, although that game was way flawed)...there were little house rules you had to keep coming up with...sigh. KORSUN POCKET had such a better system. Decision Games says it's going to update this game--I for one cannot wait. Think it will be done "right" this time and I'll dive into it.
WAR IN THE PACIFIC (SPI). This is another one I want to love so bad I can taste it. The logistics systems are well done and I like them. The land combat system was okay. The naval system has some flaws, but I played the scenarios anyway. Can't imagine what the campaign game would be like. Haven't played Mark Herman's PACIFIC WAR, which I think I'd like better than this game. But I always drag this one out and fondle the counters...dreaming of a better game. I'll tell you one thing, though--this one has none of the "vanilla" feel you get from WAR IN EUROPE!
Games which might have made my top ten but I've not played them enough:
WELLINGTON'S VICTORY/NEY VERSUS WELLINGTON (SPI)
OPERATION CRUSADER (GDW)
THE COSSACKS ARE COMING (PWG)/HOME BEFORE THE LEAVES FALL (COA)
VIETNAM (VG)
Okay, let's hear it from you--what are your favorite monstergames?\
--emw
So here are my favorites, in rank order. I won't say my rankings are any better than anyone else's and I am very aware of the shortcomings of the games in question. But there it is.
#1. HISTORICAL ADVANCED SQUAD LEADER--RED BARRICADES. The Battle for the Barrikady Ordnance Factory in Stalingrad at the squad level. The big campaign game, covering nearly a month of fighting. Ahhh...the others on the Bulge, Tarawa, Arnhem, Guadalcanal, etc., just can't compare to this one...but I love them all more than any other Monster. Gotta be an ASL player to enjoy it, though--which is an investment in time and money that blows just about anything else out of the water.
#2. KORSUN POCKET, People's Wargames. There is no other game that shows the formation and breakout of a pocket in such rich detail. The map is incredible and the wide variety of units coupled with a moderately complex system makes this one a winner. Very exciting for both sides as they race against each other (and the clock). This is the best version of the WACHT AM RHEIN derivative system I'd seen. Scheduled for a 2nd Edition release by L2 design.
#3 HIGHWAY TO THE REICH, 2nd Edition, Simulations Publications, Incorporated (SPI). The map details, counter detail, color, and tactical system was--quite simply--incredible. The overall campaign game was seriously flawed in terms of balance, but who cared? I never pass up an opportunity to play this beast, despite the XXX Corps counter density and my frustrations with the situation, particularly around the 82nd Airborne Division area vicinity Nijmegen. Would love to see this redone and republished--Decision Games has been talking about it. We'll see.
#4 GMT's EASTERN FRONT SERIES. Relatively uncomplicated game system but beautifully detailed maps and OOB richness. You can't help but be hooked. I dream of hooking all the games in the series together and play all of BARBAROSSA to the regimental/division level. I'd seen that at MONSTERGAME.CON in Tempe and marvelled...and the game OPERATION TYPHOON is the best one on the topic that I've played (and I've played almost all of them!)
#5 OPERATION COMBAT SERIES (OCS), The Gamers/MMP. The ultimate operational scale system series. Play the Russian Front (GUDERIAN'S BLITZKRIEG II, ENEMY AT THE GATES, HUBE'S POCKET), Africa (TUNISIA), the Med (SICILY), the Pacific (BURMA)...even Cold War (THE FORGOTTEN WAR: KOREA). Each is a very different playing experience. But be ready to deal with thinking about logistics as it's the engine behind the system--and does it elegantly. This is the best system for the scale I've yet seen.
#6 REGIMENTAL SUB-SYSTEM/CIVIL WAR BRIGADE SERIES (RSS). The Gamers/MMP. These games have the detail you love in other systems such as the TSS/GBACW, but shine more in terms of how screwed up command can get. All those absurd things you read about in Civil War battle narratives seem to happen in these games, thus their appeal.
#7 TACTICAL COMBAT SYSTEM (TCS) The Gamers/MMP. I started with their first game, BLOODY 110, which was a monster if ever there was one. While I've got the four-map game OMAHA BEACH, I've never gotten to it! This system does for modern WW II tactical combat what RSS did for Civil War combat. Lots of crazy things keep happening. Most importantly, you get real insight into the impact of command and C2 "speed" than in any other game system I know.
#7 EUROPA series. (GDW/GRD). This is an obsession more than a game system. The system itself is pretty creaky, despite the layers of detail piled on and the oodles of "ants" (specialist pieces/units) in the OOB. What I like best is the air system and the way armor effectiveness is calculated. Not tried the GLORY Pacific War derivatives nor the WW I games, but they make me salivate....
#8 LA BATTAILLE series (Martial Enterprises/GDW/Clash of Arms). Who can forget when the first game on Borodino came out--it was the birth of Monstergaming! Best part of these games is the color...the system is a bit Francophilic and the command and control routines could use an update. But there's really not much in the way of competition...and some really neat battles are covered (Corunna being a favorite!).
#9 BATTLES OF THE AGE OF REASON (Clash of Arms) Does for eighteenth century warfare what the LA BATTAILLE series does for Napoloenics. And does it far better. Takes quite a bit of time to learn and master (those march/turning charts are second nature to military types because we understand how drill works!). I hope there are a lot more games coming out in this series--I'll buy every one of them whether I get to play them or not. They're that good. Check them out.
#10 STREETS OF STALINGRAD, 3rd Ed (L2 Design). Probably the most beautiful monstergame ever produced...and pays the most loving attention to military history. Dripping with color, research, care and attention to detail. The system has been criticized for being too simplistic for the game situation modeled, but I'm not one who is among the critics. Released in a 3rd Edition by L2, it's a stunner. I have the previous two editios and can tell you it's by far the best. It's expensive...and worth every penny.
Here's my gripes about other games that folks have mentioned so you'll know why they're not among my top 10 favorites:
CAMPAIGN FOR NORTH AFRICA. Just too cumbersome. Think someone somewhere said CNA (or "Lust in the Dust") was bound to be more admired than played. I've got DAK by the Gamers, but haven't gotten into it.
ATLANTIC WALL (SPI). A dog. The map sucks, the situation is too tough on the Germans to make fun--give me LONGEST DAY anytime. But even THE LONGEST DAY (AH) loses it's flavor after a while....
WAR IN EUROPE (SPI). I love the scenarios. I don't like the campaign game. The new Decision Game edition is much better than the original, but I'm not sure I'll ever play the long game again. Just feels too "vanilla" compared to Europa and others.
WORLD IN FLAMES . I know, I'm speaking heresy. I started with the 3nd Edition and just got drowned in all the updates/color (PLANES IN FLAMES, SHIPS IN FLAMES, etc). The system seemed simply too attritional, anyway).
DESCENT ON CRETE (SPI). So static for most the game--a real yawner. The clutter on the map is too much as well...always messed the board up.
GETTYSBURG 77 (AH). Unplayable advanced game. If the map was twice as big (at least), I could perhaps have handled it. Physical components weren't as big as the system was.
WACHT AM RHEIN (SPI). I really wanted to like this one. But there was too much wrong with it. The map felt like it needed more detail (check out HITLER'S LAST GAMBLE for an alternative, although that game was way flawed)...there were little house rules you had to keep coming up with...sigh. KORSUN POCKET had such a better system. Decision Games says it's going to update this game--I for one cannot wait. Think it will be done "right" this time and I'll dive into it.
WAR IN THE PACIFIC (SPI). This is another one I want to love so bad I can taste it. The logistics systems are well done and I like them. The land combat system was okay. The naval system has some flaws, but I played the scenarios anyway. Can't imagine what the campaign game would be like. Haven't played Mark Herman's PACIFIC WAR, which I think I'd like better than this game. But I always drag this one out and fondle the counters...dreaming of a better game. I'll tell you one thing, though--this one has none of the "vanilla" feel you get from WAR IN EUROPE!
Games which might have made my top ten but I've not played them enough:
WELLINGTON'S VICTORY/NEY VERSUS WELLINGTON (SPI)
OPERATION CRUSADER (GDW)
THE COSSACKS ARE COMING (PWG)/HOME BEFORE THE LEAVES FALL (COA)
VIETNAM (VG)
Okay, let's hear it from you--what are your favorite monstergames?\
--emw