cujo8-1
The Earl of Burgundy
I have no preferences. I generally will alternate between the attack and the defense each week I play. I try to find those scenarios considered "balanced" in the various literature.
Maybe there just aren't enough other scenarios!pitman said:There *are* too many SS scenarios. However, by the same token, there are too many scenarios involving airborne and various other elite forces. There is a serious bias in ASL scenario design away from normal units or low quality units and towards elite units.
That's not really surprising. Low quality units aren't interesting to play. Because low quality units tend to break far more often, I feel like I'm watching the game, rather than playing it.There is a serious bias in ASL scenario design away from normal units or low quality units and towards elite units.
Exactly.Nat Mallet said:That's not really surprising. Low quality units aren't interesting to play. Because low quality units tend to break far more often, I feel like I'm watching the game, rather than playing it.
I TOTALLY disagree with this. I think there is a much greater challenge-and a great deal of excitement and fun to be had- in using your skills to keep lower-quality units effective. To me, that makes for great ASL.Nat Mallet said:That's not really surprising. Low quality units aren't interesting to play. Because low quality units tend to break far more often, I feel like I'm watching the game, rather than playing it.
Nat
pitman said:Chas is exactly right. It doesn't take that much skill to have a 6-5-8 be effective. It takes a great deal of skill to use that 3-3-6 well. Give me conscripts, Italians, Chinese, and Axis Minor Allies any old day of the week.
Too many ASLers are, in my opinion, pretty shallow when it comes to loving the Big Penis units. Big Penis units are the 6-5-8s, 6-4-8s, 7-4-7s, 7-6-8s, 8-3-8s, and so forth, as well as the Big Penis tanks: Tigers, Panthers, etc.
While I am sure that Big Penis units exert a certain lure, I have to wonder if the lure is some sort of compensation factor. I think that secure ASL players have no issue with playing with low quality troops, because they have no worries about inadequacy.
pitman said:I haven't played either, so I can't say. But there is absolutely nothing intrinsic to a 7-4-7 or 6-5-8 that makes me enjoy it more. And when it comes to vehicles, it all depends on context. There are scenarios in which Stalin tanks don't raise eyebrows, while in other scenarios a Mk II tank is a terror on the battlefield.
Some of my most fondly remembered scenario playings involve poor quality troops. Do you know what happens when a 6-5-8 squad passes a 1MC? The answer is nothing.
But you know what happens when a 3-3-6 passes a morale check? The player is shouting "Yes! I'm SUPERMAN, baby!" and doing the Axis Minor Allies Victory Dance around the table.
Is it remarkable when a Tiger tank kills another tank? No. Is it remarkable when a halftrack does? Sure.
To the contrary, my friend, it does take skill. My first few games were against a vastly superior player, and while I had the elite units, I got *creamed* by half his force, which was composed of 2nd line and conscript troops.It doesn't take that much skill to have a 6-5-8 be effective.
If a scenario is designed correctly, the side with the supermen should take as much skill as the side with the dregs. Of course, it is often a very different type and style of skill required to play these different types of units.pitman said:Chas is exactly right. It doesn't take that much skill to have a 6-5-8 be effective. It takes a great deal of skill to use that 3-3-6 well. Give me conscripts, Italians, Chinese, and Axis Minor Allies any old day of the week.
.