CH14 Ninety Minute War
This is a quick little scenario. I would swear it is pro-Japanese, but ROAR has it pretty even. Thumbs up as a PTO teaching scenario.
CH61 Prothero’s Hook
Perhaps I don't understand the scenario, but it seems like a barking dog to me. The Japanese sit on top of the hill and the Aussies hump up it and then get destroyed. They have OBA, but it is not likely to be of much use.
J2 Battlin’ Buckeyes
Played it as the Japanese and it felt pro Japanese. But I think that a cagey American with decent dice can do well. Main thing is not to get cut up in the beginning--the Japanese tanks can come in from a couple different directions and are very hard to knock out. Don't let them flank you; which doesn't mean that you should trust your bazookas to the task--give up ground and keep your rout paths open.
KE15 Angels at the Airfield
I've not played the new version, but the old one was a barking dog. I have my doubts about the new version after seeing the changes--you get a mortar with B11 and WP7. You better get a couple of WP rounds!
SP69 Meiktila Break-In
It's a gem. The designer is a genius. Showing pro-Japanese right now, but highly rated. The Japanese can do nasty things with the tunnels
SP80 Weston’s War
The designer is a bum. Actually, I like the brits, but there are a number of sneaky tricks that make it a game. After playing these a couple of times, I went on a "I never want to play a Japanese defense scenario again" kick that I am still halfway on. Lost this once in playtest when a Japanese Half-squad killed 5 british squads in the first game turn through fire, ambush, and rout path cutting. Completely destroyed a third of my force through an incredible string of DR's.
PBP6 Raw Deal
Played it as the americans and won handily, but my opponent was not giving me his A game. Would like to play it again as the Germans. ROAR has it showing pro-american. My opinion is that the American should be forced to chose at least one ATG-Tank exchange option. It makes for a better game, and I bet it would be more balanced.
SP72 One Touch Canuck
Played it as the canucks. Not very remarkable IMO, but I really do not like that particular board, the narrow street village.
SP90 Skirting the Mace
This is a scenario that I thought would get everyone's attention. It is meaty, but takes finesse as the Germans. Highly recommended.
U7 Han-Sur-Neid
Won handily as the German. There is a lot to like, but I couldn't get into the spirit of it.
SP78 The Golovchino Breakout
Not a lot of maneuver in this one. I designed it as a showcase for the much maligned Soviets in 1943. They get some nice toys and fight against some mobile germans. Pretty balanced IMO.
SP84 Von Bodenhausen’s Ride
A meat and potatoes affair. The T-34's are a big problem and if used right make it tough to win as the Germans.